//#define WALKER_FANCYPATHING
-#include "walker_weapon.qc"
+#include "walker_weapon.qh"
CLASS(WalkerTurret, Turret)
/* spawnflags */ ATTRIB(WalkerTurret, spawnflags, int, TUR_FLAG_PLAYER | TUR_FLAG_MOVE);
#ifdef IMPLEMENTATION
-#include "walker_weapon.qc"
-
#ifdef SVQC
float autocvar_g_turrets_unit_walker_melee_damage;
remove (self);
}
-void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
-{SELFPARAM();
- self.health = self.health - damage;
- self.velocity = self.velocity + vforce;
+void walker_rocket_damage(entity this, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
+{
+ this.health = this.health - damage;
+ this.velocity = this.velocity + vforce;
- if (self.health <= 0)
- W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
+ if (this.health <= 0)
+ WITH(entity, self, this, W_PrepareExplosionByDamage(this.owner, walker_rocket_explode));
}
-#define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
+#define WALKER_ROCKET_MOVE movelib_move_simple(self, newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
void walker_rocket_loop();
void walker_rocket_think()
{SELFPARAM();
return;
}
- if (vlen(self.origin - self.tur_shotorg) < 100 )
+ if(vdist(self.origin - self.tur_shotorg, <, 100))
{
self.think = walker_rocket_think;
return;
return;
}
- if (vlen(self.origin - self.tur_shotorg) < 100 )
+ if(vdist(self.origin - self.tur_shotorg, <, 100))
{
self.tur_shotorg = self.origin - '0 0 200';
self.think = walker_rocket_loop3;
}
self.moveto = _target;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
if(self.enemy)
{
{SELFPARAM();
#ifdef WALKER_FANCYPATHING
// Are we close enougth to a path node to switch to the next?
- if (vlen(self.origin - self.pathcurrent.origin) < 64)
+ if(vdist(self.origin - self.pathcurrent.origin, <, 64))
if (self.pathcurrent.path_next == world)
{
// Path endpoint reached
self.pathcurrent = self.pathcurrent.path_next;
self.moveto = self.pathcurrent.origin;
- self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
+ self.steerto = steerlib_attract2(self, self.moveto,0.5,500,0.95);
walker_move_to(self.moveto, 0);
#else
- if (vlen(self.origin - self.pathcurrent.origin) < 64)
+ if(vdist(self.origin - self.pathcurrent.origin, <, 64))
self.pathcurrent = self.pathcurrent.enemy;
if(!self.pathcurrent)
return;
self.moveto = self.pathcurrent.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
walker_move_to(self.moveto, 0);
#endif
}
spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
- METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur, entity it))
- {
- fixedmakevectors(self.angles);
+METHOD(WalkerTurret, tr_think, void(WalkerTurret thistur, entity it))
+{
+ SELFPARAM();
+ fixedmakevectors(self.angles);
- if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
- walker_move_path();
- else if (self.enemy == world)
+ if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
+ walker_move_path();
+ else if (self.enemy == world)
+ {
+ if(self.pathcurrent)
+ walker_move_path();
+ else
+ {
+ if(self.enemy_last_time != 0)
{
- if(self.pathcurrent)
- walker_move_path();
+ if(vdist(self.origin - self.enemy_last_loc, <, 128) || time - self.enemy_last_time > 10)
+ self.enemy_last_time = 0;
else
- {
- if(self.enemy_last_time != 0)
- {
- if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
- self.enemy_last_time = 0;
- else
- walker_move_to(self.enemy_last_loc, 0);
- }
- else
- {
- if(self.animflag != ANIM_NO)
- {
- traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
-
- if(trace_fraction != 1.0)
- self.tur_head.idletime = -1337;
- else
- {
- traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
- if(trace_fraction == 1.0)
- self.tur_head.idletime = -1337;
- }
-
- if(self.tur_head.idletime == -1337)
- {
- self.moveto = self.origin + randomvec() * 256;
- self.tur_head.idletime = 0;
- }
-
- self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
- self.moveto_z = self.origin_z + 64;
- walker_move_to(self.moveto, 0);
- }
-
- if(self.idletime < time)
- {
- if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
- {
- self.idletime = time + 1 + random() * 5;
- self.moveto = self.origin;
- self.animflag = ANIM_NO;
- }
- else
- {
- self.animflag = ANIM_WALK;
- self.idletime = time + 4 + random() * 2;
- self.moveto = self.origin + randomvec() * 256;
- self.tur_head.moveto = self.moveto;
- self.tur_head.idletime = 0;
- }
- }
- }
- }
+ walker_move_to(self.enemy_last_loc, 0);
}
else
{
- if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
+ if(self.animflag != ANIM_NO)
{
- vector wish_angle;
+ traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
+
+ if(trace_fraction != 1.0)
+ self.tur_head.idletime = -1337;
+ else
+ {
+ traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction == 1.0)
+ self.tur_head.idletime = -1337;
+ }
- wish_angle = angleofs(self, self.enemy);
- if (self.animflag != ANIM_SWIM)
- if (fabs(wish_angle_y) < 15)
+ if(self.tur_head.idletime == -1337)
{
- self.moveto = self.enemy.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- self.animflag = ANIM_MELEE;
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.idletime = 0;
}
+
+ self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
+ self.moveto_z = self.origin_z + 64;
+ walker_move_to(self.moveto, 0);
}
- else if (self.tur_head.attack_finished_single[0] < time)
+
+ if(self.idletime < time)
{
- if(self.tur_head.shot_volly)
+ if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
{
+ self.idletime = time + 1 + random() * 5;
+ self.moveto = self.origin;
self.animflag = ANIM_NO;
-
- self.tur_head.shot_volly = self.tur_head.shot_volly -1;
- if(self.tur_head.shot_volly == 0)
- self.tur_head.attack_finished_single[0] = time + (autocvar_g_turrets_unit_walker_rocket_refire);
- else
- self.tur_head.attack_finished_single[0] = time + 0.2;
-
- if(self.tur_head.shot_volly > 1)
- walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
- else
- walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
}
else
{
- if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
- if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
- self.tur_head.shot_volly = 4;
+ self.animflag = ANIM_WALK;
+ self.idletime = time + 4 + random() * 2;
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.moveto = self.moveto;
+ self.tur_head.idletime = 0;
}
}
- else
- {
- if (self.animflag != ANIM_MELEE)
- walker_move_to(self.enemy.origin, self.tur_dist_enemy);
- }
}
+ }
+ }
+ else
+ {
+ if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
+ {
+ vector wish_angle;
+ wish_angle = angleofs(self, self.enemy);
+ if (self.animflag != ANIM_SWIM)
+ if (fabs(wish_angle_y) < 15)
+ {
+ self.moveto = self.enemy.origin;
+ self.steerto = steerlib_attract2(self, self.moveto, 0.5, 500, 0.95);
+ self.animflag = ANIM_MELEE;
+ }
+ }
+ else if (self.tur_head.attack_finished_single[0] < time)
+ {
+ if(self.tur_head.shot_volly)
{
- vector real_angle;
- float turny = 0, turnx = 0;
- float vz;
+ self.animflag = ANIM_NO;
- real_angle = vectoangles(self.steerto) - self.angles;
- vz = self.velocity_z;
+ self.tur_head.shot_volly = self.tur_head.shot_volly -1;
+ if(self.tur_head.shot_volly == 0)
+ self.tur_head.attack_finished_single[0] = time + (autocvar_g_turrets_unit_walker_rocket_refire);
+ else
+ self.tur_head.attack_finished_single[0] = time + 0.2;
- switch (self.animflag)
- {
- case ANIM_NO:
- movelib_brake_simple((autocvar_g_turrets_unit_walker_speed_stop));
- break;
-
- case ANIM_TURN:
- turny = (autocvar_g_turrets_unit_walker_turn);
- movelib_brake_simple((autocvar_g_turrets_unit_walker_speed_stop));
- break;
-
- case ANIM_WALK:
- turny = (autocvar_g_turrets_unit_walker_turn_walk);
- movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
- break;
-
- case ANIM_RUN:
- turny = (autocvar_g_turrets_unit_walker_turn_run);
- movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
- break;
-
- case ANIM_STRAFE_L:
- turny = (autocvar_g_turrets_unit_walker_turn_strafe);
- movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
- break;
-
- case ANIM_STRAFE_R:
- turny = (autocvar_g_turrets_unit_walker_turn_strafe);
- movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
- break;
-
- case ANIM_JUMP:
- self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
- break;
-
- case ANIM_LAND:
- break;
-
- case ANIM_PAIN:
- if(self.frame != ANIM_PAIN)
- defer(self, 0.25, walker_setnoanim);
-
- break;
-
- case ANIM_MELEE:
- if(self.frame != ANIM_MELEE)
- {
- defer(self, 0.41, walker_setnoanim);
- defer(self, 0.21, walker_melee_do_dmg);
- }
-
- movelib_brake_simple((autocvar_g_turrets_unit_walker_speed_stop));
- break;
-
- case ANIM_SWIM:
- turny = (autocvar_g_turrets_unit_walker_turn_swim);
- turnx = (autocvar_g_turrets_unit_walker_turn_swim);
-
- self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
- movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
- vz = self.velocity_z + sin(time * 4) * 8;
- break;
-
- case ANIM_ROAM:
- turny = (autocvar_g_turrets_unit_walker_turn_walk);
- movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
- break;
- }
+ if(self.tur_head.shot_volly > 1)
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
+ else
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
+ }
+ else
+ {
+ if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
+ if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
+ self.tur_head.shot_volly = 4;
+ }
+ }
+ else
+ {
+ if (self.animflag != ANIM_MELEE)
+ walker_move_to(self.enemy.origin, self.tur_dist_enemy);
+ }
+ }
- if(turny)
- {
- turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
- self.angles_y += turny;
- }
+ {
+ vector real_angle;
+ float turny = 0, turnx = 0;
+ float vz;
+
+ real_angle = vectoangles(self.steerto) - self.angles;
+ vz = self.velocity_z;
- if(turnx)
+ switch (self.animflag)
+ {
+ case ANIM_NO:
+ movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
+ break;
+
+ case ANIM_TURN:
+ turny = (autocvar_g_turrets_unit_walker_turn);
+ movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
+ break;
+
+ case ANIM_WALK:
+ turny = (autocvar_g_turrets_unit_walker_turn_walk);
+ movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
+ break;
+
+ case ANIM_RUN:
+ turny = (autocvar_g_turrets_unit_walker_turn_run);
+ movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
+ break;
+
+ case ANIM_STRAFE_L:
+ turny = (autocvar_g_turrets_unit_walker_turn_strafe);
+ movelib_move_simple(self, v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+ break;
+
+ case ANIM_STRAFE_R:
+ turny = (autocvar_g_turrets_unit_walker_turn_strafe);
+ movelib_move_simple(self, v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+ break;
+
+ case ANIM_JUMP:
+ self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
+ break;
+
+ case ANIM_LAND:
+ break;
+
+ case ANIM_PAIN:
+ if(self.frame != ANIM_PAIN)
+ defer(self, 0.25, walker_setnoanim);
+
+ break;
+
+ case ANIM_MELEE:
+ if(self.frame != ANIM_MELEE)
{
- turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
- self.angles_x += turnx;
+ defer(self, 0.41, walker_setnoanim);
+ defer(self, 0.21, walker_melee_do_dmg);
}
- self.velocity_z = vz;
- }
+ movelib_brake_simple(self, (autocvar_g_turrets_unit_walker_speed_stop));
+ break;
+ case ANIM_SWIM:
+ turny = (autocvar_g_turrets_unit_walker_turn_swim);
+ turnx = (autocvar_g_turrets_unit_walker_turn_swim);
- if(self.origin != self.oldorigin)
- self.SendFlags |= TNSF_MOVE;
+ self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+ movelib_move_simple(self, v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
+ vz = self.velocity_z + sin(time * 4) * 8;
+ break;
- self.oldorigin = self.origin;
- turrets_setframe(self.animflag, false);
+ case ANIM_ROAM:
+ turny = (autocvar_g_turrets_unit_walker_turn_walk);
+ movelib_move_simple(self, v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
+ break;
}
- METHOD(WalkerTurret, tr_death, void(WalkerTurret this, entity it))
+
+ if(turny)
{
-#ifdef WALKER_FANCYPATHING
- if (it.pathcurrent)
- pathlib_deletepath(it.pathcurrent.owner);
-#endif
- it.pathcurrent = NULL;
+ turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+ self.angles_y += turny;
}
- METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))
+
+ if(turnx)
{
- it.ticrate = 0.05;
+ turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+ self.angles_x += turnx;
+ }
- entity e;
+ self.velocity_z = vz;
+ }
- // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
- if(it.movetype == MOVETYPE_WALK)
- {
- if(it.pos1)
- setorigin(it, it.pos1);
- if(it.pos2)
- it.angles = it.pos2;
- }
- it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
- it.aim_flags = TFL_AIM_LEAD;
- it.turret_flags |= TUR_FLAG_HITSCAN;
-
- it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
- it.iscreature = true;
- it.teleportable = TELEPORT_NORMAL;
- it.damagedbycontents = true;
- it.solid = SOLID_SLIDEBOX;
- it.takedamage = DAMAGE_AIM;
- if(it.movetype != MOVETYPE_WALK)
- {
- setorigin(it, it.origin);
- tracebox(it.origin + '0 0 128', it.mins, it.maxs, it.origin - '0 0 10000', MOVE_NORMAL, it);
- setorigin(it, trace_endpos + '0 0 4');
- it.pos1 = it.origin;
- it.pos2 = it.angles;
- }
- it.movetype = MOVETYPE_WALK;
- it.idle_aim = '0 0 0';
- it.turret_firecheckfunc = walker_firecheck;
+ if(self.origin != self.oldorigin)
+ self.SendFlags |= TNSF_MOVE;
- if (it.target != "")
- {
- e = find(world, targetname, it.target);
- if (!e)
- {
- LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n");
- it.target = "";
- }
+ self.oldorigin = self.origin;
+ turrets_setframe(self.animflag, false);
+}
+METHOD(WalkerTurret, tr_death, void(WalkerTurret this, entity it))
+{
+#ifdef WALKER_FANCYPATHING
+ if (it.pathcurrent)
+ pathlib_deletepath(it.pathcurrent.owner);
+#endif
+ it.pathcurrent = NULL;
+}
+METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))
+{
+ it.ticrate = 0.05;
- if (e.classname != "turret_checkpoint")
- LOG_TRACE("Warning: not a turrret path\n");
- else
- {
+ entity e;
+
+ // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
+ if(it.movetype == MOVETYPE_WALK)
+ {
+ if(it.pos1)
+ setorigin(it, it.pos1);
+ if(it.pos2)
+ it.angles = it.pos2;
+ }
+
+ it.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
+ it.aim_flags = TFL_AIM_LEAD;
+ it.turret_flags |= TUR_FLAG_HITSCAN;
+
+ it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+ it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
+ it.iscreature = true;
+ it.teleportable = TELEPORT_NORMAL;
+ it.damagedbycontents = true;
+ it.solid = SOLID_SLIDEBOX;
+ it.takedamage = DAMAGE_AIM;
+ if(it.movetype != MOVETYPE_WALK)
+ {
+ setorigin(it, it.origin);
+ tracebox(it.origin + '0 0 128', it.mins, it.maxs, it.origin - '0 0 10000', MOVE_NORMAL, it);
+ setorigin(it, trace_endpos + '0 0 4');
+ it.pos1 = it.origin;
+ it.pos2 = it.angles;
+ }
+ it.movetype = MOVETYPE_WALK;
+ it.idle_aim = '0 0 0';
+ it.turret_firecheckfunc = walker_firecheck;
+
+ if (it.target != "")
+ {
+ e = find(world, targetname, it.target);
+ if (!e)
+ {
+ LOG_TRACE("Initital waypoint for walker does NOT exsist, fix your map!\n");
+ it.target = "";
+ }
+
+ if (e.classname != "turret_checkpoint")
+ LOG_TRACE("Warning: not a turrret path\n");
+ else
+ {
#ifdef WALKER_FANCYPATHING
- it.pathcurrent = WALKER_PATH(it.origin, e.origin);
- it.pathgoal = e;
+ it.pathcurrent = WALKER_PATH(it.origin, e.origin);
+ it.pathgoal = e;
#else
- it.pathcurrent = e;
+ it.pathcurrent = e;
#endif
- }
- }
}
+ }
+}
#endif // SVQC
#ifdef CSQC
{
float dt;
- dt = time - self.move_time;
- self.move_time = time;
+ dt = time - this.move_time;
+ this.move_time = time;
if(dt <= 0)
return;
- fixedmakevectors(self.angles);
+ fixedmakevectors(this.angles);
movelib_groundalign4point(300, 100, 0.25, 45);
- setorigin(self, self.origin + self.velocity * dt);
- self.tur_head.angles += dt * self.tur_head.move_avelocity;
- self.angles_y = self.move_angles_y;
+ setorigin(this, this.origin + this.velocity * dt);
+ this.tur_head.angles += dt * this.tur_head.move_avelocity;
+ this.angles_y = this.move_angles_y;
- if (self.health < 127)
+ if (this.health < 127)
if(random() < 0.15)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
+ te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
}
METHOD(WalkerTurret, tr_setup, void(WalkerTurret this, entity it))