-#ifndef TURRET_WALKER_WEAPON_H
-#define TURRET_WALKER_WEAPON_H
-
-CLASS(WalkerTurretAttack, PortoLaunch)
-/* flags */ ATTRIB(WalkerTurretAttack, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
-/* impulse */ ATTRIB(WalkerTurretAttack, impulse, int, 5);
-/* refname */ ATTRIB(WalkerTurretAttack, netname, string, "turret_walker");
-/* wepname */ ATTRIB(WalkerTurretAttack, m_name, string, _("Walker"));
-ENDCLASS(WalkerTurretAttack)
-REGISTER_WEAPON(WALKER, NEW(WalkerTurretAttack));
-
-#endif
+#include "walker_weapon.qh"
#ifdef IMPLEMENTATION
if (!isPlayer || weapon_prepareattack(thiswep, actor, weaponentity, false, WEP_CVAR_PRI(electro, refire))) {
if (isPlayer) {
turret_initparams(actor);
- W_SetupShot_Dir(actor, v_forward, false, 0, SND(WalkerTurretAttack_FIRE), CH_WEAPON_B, 0);
+ W_SetupShot_Dir(actor, v_forward, false, 0, SND_WalkerTurretAttack_FIRE, CH_WEAPON_B, 0);
actor.tur_shotdir_updated = w_shotdir;
actor.tur_shotorg = w_shotorg;
actor.tur_head = actor;