#endif
}
-void spawnfunc_turret_walker() { SELFPARAM(); if(!turret_initialize(TUR_WALKER)) remove(self); }
+spawnfunc(turret_walker) { if(!turret_initialize(TUR_WALKER)) remove(self); }
float t_walker(float req)
{SELFPARAM();
}
case TR_PRECACHE:
{
- precache_model ("models/turrets/walker_body.md3");
- precache_model ("models/turrets/walker_head_minigun.md3");
- precache_model ("models/turrets/rocket.md3");
precache_sound (W_Sound("rocket_impact"));
return true;
}