+#include "util.qh"
/*
* Update this.tur_shotorg by getting up2date bone info
* NOTICE this func overwrites the global v_forward, v_right and v_up vectors.
{
if(!this.tur_head)
{
- LOG_DEBUG("Call to turret_tag_fire_update with this.tur_head missing!\n");
+ LOG_DEBUG("Call to turret_tag_fire_update with this.tur_head missing!");
this.tur_shotorg = '0 0 0';
return false;
}