// apply the damage
if (ent.takedamage)
{
- Damage (ent, this, this, f_dmg, deathtype, hitloc, force);
+ Damage (ent, this, this, f_dmg, deathtype, DMG_NOWEP, hitloc, force);
ent.velocity = ent.velocity * f_velfactor;
//ent.alpha = 0.25 + random() * 0.75;
}
}
#ifdef TURRET_DEBUG
-void marker_think(entity this, )
+void marker_think(entity this)
{
if(this.cnt)
if(this.cnt < time)
void mark_info(vector where,float lifetime)
{
- entity err = spawn(info_marker);
+ entity err = new(info_marker);
setmodel(err, MDL_MARKER);
setorigin(err, where);
set_movetype(err, MOVETYPE_NONE);
entity mark_misc(vector where,float lifetime)
{
- entity err = spawn(mark_misc);
+ entity err = new(mark_misc);
setmodel(err, MDL_MARKER);
setorigin(err, where);
set_movetype(err, MOVETYPE_NONE);