// works for up to 10 decimals!
string ftos_decimals(float number, float decimals)
{
- string result;
- string tmp;
- float len;
-
- // if negative, cut off the sign first
- if(number < 0)
- return strcat("-", ftos_decimals(-number, decimals));
- // it now is always positive!
-
- // 3.516 -> 352
- number = floor(number * pow(10, decimals) + 0.5);
-
- // 352 -> "352"
- result = ftos(number);
- len = strlen(result);
- // does it have a decimal point (should not happen)? If there is one, it is always at len-7)
- // if ftos had messed it up, which should never happen: "34278.000000"
- if(len >= 7)
- if(substring(result, len - 7, 1) == ".")
- {
- dprint("ftos(integer) has comma? Can't be. Affected result: ", result, "\n");
- result = substring(result, 0, len - 7);
- len -= 7;
- }
- // "34278"
- if(decimals == 0)
- return result; // don't insert a point for zero decimals
- // is it too short? If yes, insert leading zeroes
- if(len <= decimals)
- {
- result = strcat(substring("0000000000", 0, decimals - len + 1), result);
- len = decimals + 1;
- }
- // and now... INSERT THE POINT!
- tmp = substring(result, len - decimals, decimals);
- result = strcat(substring(result, 0, len - decimals), ".", tmp);
- return result;
+ // we have sprintf...
+ return sprintf("%.*f", decimals, number);
}
float time;
fh = fopen(pFilename, FILE_READ);
if(fh < 0)
return db;
- if(stof(fgets(fh)) == DB_BUCKETS)
+ l = fgets(fh);
+ if(stof(l) == DB_BUCKETS)
{
i = 0;
while((l = fgets(fh)))
}
else
{
- // different count of buckets?
+ // different count of buckets, or a dump?
// need to reorganize the database then (SLOW)
- while((l = fgets(fh)))
+ //
+ // note: we also parse the first line (l) in case the DB file is
+ // missing the bucket count
+ do
{
n = tokenizebyseparator(l, "\\");
for(j = 2; j < n; j += 2)
db_put(db, argv(j-1), uri_unescape(argv(j)));
}
+ while((l = fgets(fh)));
}
fclose(fh);
return db;
return 1;
}
-// Get name of specified panel id
-#define HUD_Panel_GetName(id) \
-switch(id) { \
- case HUD_PANEL_WEAPONICONS: panel_name = HUD_PANELNAME_WEAPONICONS; return; \
- case HUD_PANEL_INVENTORY: panel_name = HUD_PANELNAME_INVENTORY; return; \
- case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; return; \
- case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; return; \
- case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; return; \
- case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; return; \
- case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; return; \
- case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; return; \
- case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; return; \
- case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; return; \
- case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; return; \
- case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; return; \
- case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; return; \
- case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; return; \
-}
-
-// Update all cvars of given panel
-#define HUD_Panel_UpdateCvars(name) \
-panel_enabled = autocvar_hud_##name; \
-panel_pos = autocvar_hud_##name_pos; \
-panel_size = autocvar_hud_##name_size; \
-panel_bg = autocvar_hud_##name_bg; \
-panel_bg_color = autocvar_hud_##name_bg_color; \
-panel_bg_color_team = autocvar_hud_##name_bg_color_team; \
-panel_bg_alpha = autocvar_hud_##name_bg_alpha; \
-panel_bg_border = autocvar_hud_##name_bg_border; \
-panel_bg_padding = autocvar_hud_##name_bg_padding; \
-\
-panel_accuracy_yellow = autocvar_hud_##name_accuracy_yellow; \
-panel_onlycurrent = autocvar_hud_##name_onlycurrent; \
-panel_flip = autocvar_hud_##name_flip; \
-panel_iconalign = autocvar_hud_##name_iconalign; \
-panel_baralign = autocvar_hud_##name_baralign; \
-panel_info_top = autocvar_hud_##name_info_top; \
-panel_alreadyvoted_alpha = autocvar_hud_##name_alreadyvoted_alpha;
+vector vec2(vector v)
+{
+ v_z = 0;
+ return v;
+}
+
+#ifndef MENUQC
+vector NearestPointOnBox(entity box, vector org)
+{
+ vector m1, m2, nearest;
+
+ m1 = box.mins + box.origin;
+ m2 = box.maxs + box.origin;
+
+ nearest_x = bound(m1_x, org_x, m2_x);
+ nearest_y = bound(m1_y, org_y, m2_y);
+ nearest_z = bound(m1_z, org_z, m2_z);
+
+ return nearest;
+}
+#endif