#include "../client/mutators/events.qh"
#include "mapinfo.qh"
#include "notifications.qh"
- #include "deathtypes/all.qh"
+ #include <common/deathtypes/all.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
#include "constants.qh"
#include "../server/defs.qh"
#include "../server/mutators/events.qh"
#include "notifications.qh"
- #include "deathtypes/all.qh"
+ #include <common/deathtypes/all.qh>
#include "mapinfo.qh"
#endif
+#ifndef MENUQC
+/*
+* Get "real" origin, in worldspace, even if ent is attached to something else.
+*/
+vector real_origin(entity ent)
+{
+ entity e;
+ vector v = ((ent.absmin + ent.absmax) * 0.5);
+
+ e = ent.tag_entity;
+ while(e)
+ {
+ v = v + ((e.absmin + e.absmax) * 0.5);
+ e = e.tag_entity;
+ }
+
+ return v;
+}
+#endif
+
string wordwrap_buffer;
void wordwrap_buffer_put(string s)
if(cvar_type(e.netname))
{
cvar_set(e.netname, e.message);
+ strunzone(e.netname);
+ strunzone(e.message);
remove(e);
++i;
}
{
shutdown_running = 1;
Shutdown();
+ shutdownhooks();
}
cvar_settemp_restore(); // this must be done LAST, but in any case
}
// multi-frame anim: keep as-is
if(a.y == 1)
{
- float dur;
- dur = frameduration(e.modelindex, a.x);
- if(dur <= 0 && b.y)
+ float dur = frameduration(e.modelindex, a.x);
+ if (dur <= 0 && b.y)
{
a = b;
dur = frameduration(e.modelindex, a.x);
}
- if(dur > 0)
+ if (dur > 0)
a.z = 1.0 / dur;
}
return a;