// multi-frame anim: keep as-is
if(a.y == 1)
{
- float dur;
- dur = frameduration(e.modelindex, a.x);
- if(dur <= 0 && b.y)
+ float dur = frameduration(e.modelindex, a.x);
+ if (dur <= 0 && b.y)
{
a = b;
dur = frameduration(e.modelindex, a.x);
}
- if(dur > 0)
+ if (dur > 0)
a.z = 1.0 / dur;
}
return a;