-#ifndef COMMON_UTIL_H
-#define COMMON_UTIL_H
+#pragma once
+
+#ifdef GAMEQC
+
+vector real_origin(entity ent);
+#endif
+
+IntrusiveList g_saved_cvars;
+STATIC_INIT(g_saved_cvars) { g_saved_cvars = IL_NEW(); }
// this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
// NOTE: s IS allowed to be a tempstring
string wordwrap(string s, float l);
-#ifndef MENUQC
-#ifndef CSQC
-void wordwrap_sprint(string s, float l);
-#endif
+#ifdef SVQC
+void wordwrap_sprint(entity to, string s, float l);
#endif
void wordwrap_cb(string s, float l, void(string) callback);
float median(float a, float b, float c);
// converts a number to a string with the indicated number of decimals
-// works for up to 10 decimals!
string ftos_decimals(float number, float decimals);
+string ftos_mindecimals(float number);
bool fexists(string f);
-vector colormapPaletteColor(float c, float isPants);
-
// unzone the string, and return it as tempstring. Safe to be called on string_null
string fstrunzone(string s);
string ScoreString(float vflags, float value);
-void compressShortVector_init();
vector decompressShortVector(float data);
float compressShortVector(vector vec);
-#ifndef MENUQC
+#ifdef GAMEQC
float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
#endif
float cvar_settemp(string pKey, string pValue);
float cvar_settemp_restore();
-#ifndef MENUQC
+#ifdef GAMEQC
// modes: 0 = trust q3map2 (_mini images)
// 1 = trust tracebox (_radar images)
// in both modes, mapinfo's "size" overrides
float power2of(float e);
float log2of(float x);
-const string HEXDIGITS = "0123456789ABCDEF0123456789abcdef";
-#define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0))
-#define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10)
-#define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1))
-
vector rgb_to_hsl(vector rgb);
vector hsl_to_rgb(vector hsl);
vector rgb_to_hsv(vector rgb);
float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
-typedef float(string s, vector size) textLengthUpToWidth_widthFunction_t;
-typedef float(string s) textLengthUpToLength_lenFunction_t;
+USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size));
+USING(textLengthUpToLength_lenFunction_t, float(string s));
float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
-float isGametypeInFilter(float gt, float tp, float ts, string pattern);
+float isGametypeInFilter(entity gt, float tp, float ts, string pattern);
string swapwords(string str, float i, float j);
string shufflewords(string str);
string records_reply[10];
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0
#endif
string getcurrentmod();
-#ifndef MENUQC
+#ifdef GAMEQC
#ifdef CSQC
int ReadInt24_t();
-vector ReadInt48_t();
-vector ReadInt72_t();
#else
void WriteInt24_t(float dest, float val);
void WriteInt48_t(float dest, vector val);
float gsl_ran_gaussian(float sigma);
-string car(string s); // returns first word
-string cdr(string s); // returns all but first word
float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
-float startsWith(string haystack, string needle);
-float startsWithNocase(string haystack, string needle);
string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
string get_model_parameters_modelname;
string get_model_parameters_sex;
float get_model_parameters_weight;
float get_model_parameters_age;
+bool get_model_parameters_hidden;
string get_model_parameters_description;
string get_model_parameters_bone_upperbody;
string get_model_parameters_bone_weapon;
string get_model_parameters_desc;
float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
-vector vec2(vector v);
-
-#ifndef MENUQC
+#ifdef GAMEQC
vector NearestPointOnBox(entity box, vector org);
#endif
string xencode(float f);
float xdecode(string s);
-#ifdef CSQC
-entity ReadCSQCEntity();
-#endif
-
-#ifndef MENUQC
+#ifdef GAMEQC
string strtolower(string s);
#endif
// generic shutdown handler
void Shutdown();
-#ifndef MENUQC
+#ifdef GAMEQC
.float skeleton_bones;
void Skeleton_SetBones(entity e);
// loops through the tags of model v using counter tagnum
void execute_next_frame();
void queue_to_execute_next_frame(string s);
-// for marking written-to values as unused where it's a good idea to do this
-noref float unused_float;
-
// a function f with:
// f(0) = 0
// f(1) = 1
// as it may exceed 0..1 bounds, or go in reverse
float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor);
-typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t;
-typedef float(entity a, entity b, entity pass) isConnectedFunction_t;
+USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass));
+USING(isConnectedFunction_t, float(entity a, entity b, entity pass));
void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
// expand multiple arguments into one argument by stripping parenthesis
string CCR(string input);
-#ifndef MENUQC
+#ifdef GAMEQC
#ifdef CSQC
#define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages)
#else
#define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal)
#endif
-// allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
-#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
-#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
-#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
-
-vector vec3(float x, float y, float z);
-
-#ifndef MENUQC
+#ifdef GAMEQC
vector animfixfps(entity e, vector a, vector b);
#endif
-#ifdef SVQC
-void dedicated_print(string input);
-#endif
-
-#ifndef MENUQC
+#ifdef GAMEQC
const float CNT_NORMAL = 1;
const float CNT_GAMESTART = 2;
const float CNT_IDLE = 3;
const float CNT_KILL = 4;
const float CNT_RESPAWN = 5;
const float CNT_ROUNDSTART = 6;
-float Announcer_PickNumber(float type, float num);
+entity Announcer_PickNumber(float type, float num);
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
int Mod_Q1BSP_SuperContentsFromNativeContents(int nativecontents);
int Mod_Q1BSP_NativeContentsFromSuperContents(int supercontents);
#endif
// Returns the correct difference between two always increasing numbers
#define COMPARE_INCREASING(to,from) (to < from ? from + to + 2 : to - from)
-#endif