string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
-float isGametypeInFilter(float gt, float tp, string pattern);
+float isGametypeInFilter(float gt, float tp, float ts, string pattern);
typedef void(float i1, float i2, entity pass) swapfunc_t; // is only ever called for i1 < i2
typedef float(float i1, float i2, entity pass) comparefunc_t; // <0 for <, ==0 for ==, >0 for > (like strcmp)