float GameCommand_Generic(string cmd);
// returns TRUE if handled, FALSE otherwise
-// uses tokenize on its argument!
+// tokenizes its input!
// iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
// for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \
+ case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \
} ENDS_WITH_CURLY_BRACE
// Get name of specified panel id
string xencode(float f);
float xdecode(string s);
-#ifdef COMPAT_XON010_CHANNELS
-#define asound(e,c,s,v,a) sound(e,c,s,v,a)
-#define csound(e,c,s,v,a) sound(e,c,s,v,a)
-#else
-#define asound(e,c,s,v,a) sound7(e,c,s,v,a,0,SOUNDFLAG_AUTO)
-#define csound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
+#ifndef COMPAT_XON010_CHANNELS
+#define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
+#endif
+
+#ifdef CSQC
+entity ReadCSQCEntity()
#endif
+
+#ifndef MENUQC
+string strtolower(string s);
+#endif
\ No newline at end of file