#ifndef COMMON_UTIL_H
#define COMMON_UTIL_H
-#ifdef QCC_SUPPORT_ACCUMULATE
-# define ACCUMULATE_FUNCTION(func,otherfunc) \
- [[accumulate]] void func() { otherfunc(); }
-# define CALL_ACCUMULATED_FUNCTION(func) \
- func()
-#else
-#ifdef HAVE_YO_DAWG_CPP
-// TODO make ascii art pic of xzibit
-// YO DAWG!
-// I HERD YO LIEK MACROS
-// SO I PUT A MACRO DEFINITION IN YO MACRO DEFINITION
-// SO YO CAN EXPAND MACROS WHILE YO EXPAND MACROS
-# define ACCUMULATE_FUNCTION(func,otherfunc) \
- #ifdef func \
- void __merge__##otherfunc() { func(); otherfunc(); } \
- #undef func \
- #define func __merge__##otherfunc \
- #else \
- #define func otherfunc \
- #endif
-# define CALL_ACCUMULATED_FUNCTION(func) \
- func()
-#else
-# define ACCUMULATE_FUNCTION(func,otherfunc) \
- .float _ACCUMULATE_##func##__##otherfunc
-void ACCUMULATE_call(string func)
-{
- float i;
- float n = numentityfields();
- string funcprefix = strcat("_ACCUMULATE_", func, "__");
- float funcprefixlen = strlen(funcprefix);
- for(i = 0; i < n; ++i)
- {
- string name = entityfieldname(i);
- if(substring(name, 0, funcprefixlen) == funcprefix)
- callfunction(substring(name, funcprefixlen, -1));
- }
-}
-# define CALL_ACCUMULATED_FUNCTION(func) \
- ACCUMULATE_call(#func)
-#endif
-#endif
-
-// used for simplifying ACCUMULATE_FUNCTIONs
-#define SET_FIRST_OR_LAST(input,first,count) if(!input) { input = (first + count); }
-#define SET_FIELD_COUNT(field,first,count) if(!field) { field = (first + count); ++count; }
-#define CHECK_MAX_COUNT(name,max,count,type) if(count > max) { error(strcat("Maximum ", type, " hit: ", #name, ": ", ftos(count), ".\n")); }
-
// this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
// NOTE: s IS allowed to be a tempstring
string wordwrap(string s, float l);
void RandomSelection_Add(entity e, float f, string s, float weight, float priority);
#ifndef MENUQC
-vector healtharmor_maxdamage(float h, float a, float armorblock, float deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
-vector healtharmor_applydamage(float a, float armorblock, float deathtype, float damage); // returns vector: take, save, 0
+vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype); // returns vector: maxdamage, armorideal, 1 if fully armored
+vector healtharmor_applydamage(float a, float armorblock, int deathtype, float damage); // returns vector: take, save, 0
#endif
string getcurrentmod();
#endif
#endif
-// the NULL function
-#ifdef QCC_SUPPORT_NIL
-#define func_null nil
-#define string_null nil
-#else
-var void func_null(void);
-string string_null;
-#endif
float float2range11(float f);
float float2range01(float f);
float u8_strsize(string s);
-// translation helpers
-string prvm_language;
-string language_filename(string s);
-string CTX(string s);
-#define ZCTX(s) strzone(CTX(s))
-
// x-encoding (encoding as zero length invisible string)
// encodes approx. 14 bits into 5 bytes of color code string
const float XENCODE_MAX = 21295; // 2*22*22*22-1
// Otherwise, channels 8 to 15 would be blocked for a weird QW feature.
#define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
-float lowestbit(float f);
+int lowestbit(float f);
#ifdef CSQC
entity ReadCSQCEntity();
string MakeConsoleSafe(string input);
-#ifndef MENUQC
-float InterpretBoolean(string input);
-#endif
-
// generic shutdown handler
void Shutdown();
#define XPD(...) __VA_ARGS__
// Some common varargs functions. Lowercase as they match C.
-#define printf(...) print(sprintf(__VA_ARGS__))
-#define dprintf(...) dprint(sprintf(__VA_ARGS__))
#define fprintf(file, ...) fputs(file, sprintf(__VA_ARGS__))
#define bprintf(...) bprint(sprintf(__VA_ARGS__))
-//#ifndef MENUQC
-void backtrace(string msg);
-//#endif
-
// color code replace, place inside of sprintf and parse the string... defaults described as constants
// foreground/normal colors
string autocvar_hud_colorset_foreground_1 = "2"; // F1 - Green // primary priority (important names, etc)
string CCR(string input);
#ifndef MENUQC
-#ifdef CSQC
-#define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages)
-#else
-#define GENTLE autocvar_sv_gentle
-#endif
-#define normal_or_gentle(normal,gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal)
+ #ifdef CSQC
+ #define GENTLE (autocvar_cl_gentle || autocvar_cl_gentle_messages)
+ #else
+ #define GENTLE autocvar_sv_gentle
+ #endif
+ #define normal_or_gentle(normal, gentle) (GENTLE ? ((gentle != "") ? gentle : normal) : normal)
#endif
// allow writing to also pass through to spectators (like so spectators see the same centerprints as players for example)
void dedicated_print(string input);
#endif
-// todo: better way to do this?
-#ifdef MENUQC
-#define PROGNAME "MENUQC"
-#else
-#ifdef SVQC
-#define PROGNAME "SVQC"
-#else
-#define PROGNAME "CSQC"
-#endif
-#endif
-
#ifndef MENUQC
const float CNT_NORMAL = 1;
const float CNT_GAMESTART = 2;