#define COMMON_UTIL_H
#ifndef MENUQC
+
vector real_origin(entity ent);
#endif
string wordwrap(string s, float l);
#ifndef MENUQC
#ifndef CSQC
-void wordwrap_sprint(string s, float l);
+void wordwrap_sprint(entity to, string s, float l);
#endif
#endif
void wordwrap_cb(string s, float l, void(string) callback);
vector animfixfps(entity e, vector a, vector b);
#endif
-#ifdef SVQC
-void dedicated_print(string input);
-#endif
-
#ifndef MENUQC
const float CNT_NORMAL = 1;
const float CNT_GAMESTART = 2;