#include "cl_vehicles.qh"
-const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
-const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
-const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
-const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal.tga";
-const string vCROSS_HINT = "gfx/vehicles/crosshair_hint.tga";
-const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock.tga";
-const string vCROSS_RAIN = "gfx/vehicles/crosshair_rain.tga";
-
-entity dropmark;
-
-const int MAX_AXH = 4;
-entity AuxiliaryXhair[MAX_AXH];
-
-.string axh_image;
-.float axh_fadetime;
-.int axh_drawflag;
-
-float alarm1time;
-float alarm2time;
-
void vehicle_alarm(entity e, int ch, Sound s0und)
{
TC(Sound, s0und);