+#include "cl_vehicles.qh"
const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
if(axh != NULL && !wasfreed(axh))
{
AuxiliaryXhair[i] = NULL;
- remove(axh);
+ delete(axh);
}
}
return;
entity axh = AuxiliaryXhair[i];
if(axh != NULL && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
- remove(axh);
+ delete(axh);
axh = spawn();
axh.draw2d = func_null;