+#include "cl_vehicles.qh"
const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
float alarm1time;
float alarm2time;
-void vehicle_alarm(entity e, int ch, string s0und)
+void vehicle_alarm(entity e, int ch, Sound s0und)
{
+ TC(Sound, s0und);
if(!autocvar_cl_vehicles_alarm)
return;
- _sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
+ sound(e, ch, s0und, VOL_BASEVOICE, ATTEN_NONE);
}
void AuxiliaryXhair_Draw2D(entity this)
if (scoreboard_active)
return;
- vector size = draw_getimagesize(self.axh_image) * autocvar_cl_vehicles_crosshair_size;
- vector pos = project_3d_to_2d(self.move_origin) - 0.5 * size;
+ vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size;
+ vector pos = project_3d_to_2d(this.origin) - 0.5 * size;
if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
{
pos.z = 0;
size.z = 0;
- drawpic(pos, self.axh_image, size, self.colormod, autocvar_crosshair_alpha * self.alpha, self.axh_drawflag);
+ drawpic(pos, this.axh_image, size, this.colormod, autocvar_crosshair_alpha * this.alpha, this.axh_drawflag);
}
- if(time - self.cnt > self.axh_fadetime)
- self.draw2d = func_null;
+ if(time - this.cnt > this.axh_fadetime)
+ this.draw2d = func_null;
}
-void Net_AuXair2(bool bIsNew)
+NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
{
+ int sf = ReadByte();
+
int axh_id = bound(0, ReadByte(), MAX_AXH);
- entity axh = AuxiliaryXhair[axh_id];
+ entity axh = AuxiliaryXhair[axh_id];
- if(axh == world || wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ if(axh == NULL || wasfreed(axh))
{
- axh = spawn();
+ axh = new(auxiliary_crosshair);
axh.draw2d = func_null;
axh.drawmask = MASK_NORMAL;
axh.axh_drawflag = DRAWFLAG_ADDITIVE;
axh.axh_image = vCROSS_HINT;
axh.alpha = 1;
AuxiliaryXhair[axh_id] = axh;
+ IL_PUSH(g_drawables_2d, axh);
+ }
+
+ if(sf & 2)
+ {
+ axh.origin_x = ReadCoord();
+ axh.origin_y = ReadCoord();
+ axh.origin_z = ReadCoord();
+ }
+
+ if(sf & 4)
+ {
+ axh.colormod_x = ReadByte() / 255;
+ axh.colormod_y = ReadByte() / 255;
+ axh.colormod_z = ReadByte() / 255;
}
- axh.move_origin_x = ReadCoord();
- axh.move_origin_y = ReadCoord();
- axh.move_origin_z = ReadCoord();
- axh.colormod_x = ReadByte() / 255;
- axh.colormod_y = ReadByte() / 255;
- axh.colormod_z = ReadByte() / 255;
axh.cnt = time;
axh.draw2d = AuxiliaryXhair_Draw2D;
+ return true;
}
-void Net_VehicleSetup()
-{SELFPARAM();
+NET_HANDLE(TE_CSQC_VEHICLESETUP, bool isnew)
+{
int hud_id = ReadByte();
+ return = true;
// hud_id == 0 means we exited a vehicle, so stop alarm sound/s
- if(hud_id == 0)
+ // note: HUD_NORMAL is set to 0 currently too, but we'll check both just in case
+ if(hud_id == 0 || hud_id == HUD_NORMAL)
{
- sound(self, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
- sound(self, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+ sound(this, CH_TRIGGER_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+ sound(this, CH_PAIN_SINGLE, SND_Null, VOL_BASEVOICE, ATTEN_NONE);
+
+ for(int i = 0; i < MAX_AXH; ++i)
+ {
+ entity axh = AuxiliaryXhair[i];
+
+ if(axh != NULL && !wasfreed(axh))
+ {
+ AuxiliaryXhair[i] = NULL;
+ delete(axh);
+ }
+ }
return;
}
{
entity axh = AuxiliaryXhair[i];
- if(axh != world && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
- remove(axh);
+ if(axh != NULL && !wasfreed(axh)) // MADNESS? THIS IS QQQQCCCCCCCCC (wasfreed, why do you exsist?)
+ delete(axh);
axh = spawn();
axh.draw2d = func_null;
axh.axh_image = vCROSS_HINT;
axh.alpha = 1;
AuxiliaryXhair[i] = axh;
+ IL_PUSH(g_drawables_2d, axh);
}
if(hud_id == HUD_BUMBLEBEE_GUN)
AuxiliaryXhair[0].axh_image = vCROSS_BURST; // Plasma cannons
AuxiliaryXhair[1].axh_image = vCROSS_BURST; // Raygun
} else {
- Vehicle info = get_vehicleinfo(hud_id);
- info.vr_setup(info);
+ Vehicle info = Vehicles_from(hud_id);
+ info.vr_setup(info, NULL);
}
}
string iconAmmo2,
vector colorAmmo2)
{
- SELFPARAM();
// Initialize
vector tmpSize = '0 0 0';
vector tmpPos = '0 0 0';
float barAlpha = autocvar_hud_progressbar_alpha * hudAlpha;
float blinkValue = 0.55 + sin(time * 7) * 0.45;
- float health = getstati(STAT_VEHICLESTAT_HEALTH) * 0.01;
- float shield = getstati(STAT_VEHICLESTAT_SHIELD) * 0.01;
- float energy = getstati(STAT_VEHICLESTAT_ENERGY) * 0.01;
- float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1) * 0.01;
- float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1) * 0.01;
- float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2) * 0.01;
- float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2) * 0.01;
+ float health = STAT(VEHICLESTAT_HEALTH) * 0.01;
+ float shield = STAT(VEHICLESTAT_SHIELD) * 0.01;
+ float energy = STAT(VEHICLESTAT_ENERGY) * 0.01;
+ float ammo1 = STAT(VEHICLESTAT_AMMO1) * 0.01;
+ float reload1 = STAT(VEHICLESTAT_RELOAD1) * 0.01;
+ float ammo2 = STAT(VEHICLESTAT_AMMO2) * 0.01;
+ float reload2 = STAT(VEHICLESTAT_RELOAD2) * 0.01;
// HACK to deal with the inconsistent use of the vehicle stats
ammo1 = (ammo1) ? ammo1 : energy;
tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x;
tmpPos.y = vehicleHud_Pos.y;
tmpSize = '1 1 1' * hud_fontsize;
- drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
+ drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey(_("drop weapon"), "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
}
// Model
if(alarm1time < time)
{
alarm1time = time + 2;
- vehicle_alarm(self, CH_PAIN_SINGLE, SND(VEH_ALARM));
+ vehicle_alarm(NULL, CH_PAIN_SINGLE, SND_VEH_ALARM);
}
drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
}
{
if(alarm1time)
{
- vehicle_alarm(self, CH_PAIN_SINGLE, SND(Null));
+ vehicle_alarm(NULL, CH_PAIN_SINGLE, SND_Null);
alarm1time = 0;
}
drawpic_skin(tmpPos, "vehicle_icon_health", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
if(alarm2time < time)
{
alarm2time = time + 1;
- vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(VEH_ALARM_SHIELD));
+ vehicle_alarm(NULL, CH_TRIGGER_SINGLE, SND_VEH_ALARM_SHIELD);
}
drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha * blinkValue, DRAWFLAG_NORMAL);
}
{
if(alarm2time)
{
- vehicle_alarm(self, CH_TRIGGER_SINGLE, SND(Null));
+ vehicle_alarm(NULL, CH_TRIGGER_SINGLE, SND_Null);
alarm2time = 0;
}
drawpic_skin(tmpPos, "vehicle_icon_shield", tmpSize, '1 1 1', hudAlpha, DRAWFLAG_NORMAL);
void Vehicles_drawCrosshair(string crosshair)
{
- SELFPARAM();
vector tmpSize = '0 0 0';
vector tmpPos = '0 0 0';
tmpPos.x = (vid_conwidth - tmpSize.x) / 2;
tmpPos.y = (vid_conheight - tmpSize.y) / 2;
- drawpic(tmpPos, crosshair, tmpSize, '1 1 1', autocvar_crosshair_alpha, DRAWFLAG_NORMAL);
+ vector wcross_color = '1 1 1';
+ if(autocvar_cl_vehicles_crosshair_colorize)
+ wcross_color = crosshair_getcolor(NULL, STAT(VEHICLESTAT_HEALTH));
+
+ drawpic(tmpPos, crosshair, tmpSize, wcross_color, autocvar_crosshair_alpha, DRAWFLAG_NORMAL);
}
}