+#include "cl_vehicles.qh"
const string vCROSS_BURST = "gfx/vehicles/crosshair_burst.tga";
const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
const string vCROSS_GUIDE = "gfx/vehicles/crosshair_guide.tga";
if (scoreboard_active)
return;
- vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size;
- vector pos = project_3d_to_2d(this.origin) - 0.5 * size;
+ vector pos = project_3d_to_2d(this.origin);
if (!(pos.z < 0 || pos.x < 0 || pos.y < 0 || pos.x > vid_conwidth || pos.y > vid_conheight))
{
+ vector size = draw_getimagesize(this.axh_image) * autocvar_cl_vehicles_crosshair_size;
+ pos.x -= 0.5 * size.x;
+ pos.y -= 0.5 * size.y;
pos.z = 0;
- size.z = 0;
drawpic(pos, this.axh_image, size, this.colormod, autocvar_crosshair_alpha * this.alpha, this.axh_drawflag);
}
tmpPos.x = vehicleHud_Pos.x + vehicleHud_Size.x * (96/256) - tmpSize.x;
tmpPos.y = vehicleHud_Pos.y;
tmpSize = '1 1 1' * hud_fontsize;
- drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey("dropweapon", "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
+ drawstring(tmpPos, sprintf(_("Press %s"), getcommandkey(_("drop weapon"), "dropweapon")), tmpSize, '1 0 0' + '0 1 1' * tmpblinkValue, hudAlpha, DRAWFLAG_NORMAL);
}
// Model