-#ifndef CL_VEHICLES_H
-#define CL_VEHICLES_H
+#pragma once
-// vehicle cvars
-bool autocvar_cl_vehicles_alarm = 1;
-bool autocvar_cl_vehicles_hud_tactical = 1;
+vector vehicleHud_Size;
+vector vehicleHud_Pos;
-void Net_AuXair2(float bIsNew);
-
-void Net_VehicleSetup();
-
-void RaptorCBShellfragDraw();
+void RaptorCBShellfragDraw(entity this);
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
-#define HUD_GETVEHICLESTATS \
- int vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
- float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
- noref int energy = getstati(STAT_VEHICLESTAT_ENERGY); \
- noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
- noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
- noref int ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
- noref int reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
-
-#endif
+#define weapon2mode STAT(VEHICLESTAT_W2MODE)