-// vehicle cvars
-var float autocvar_cl_vehicles_alarm = 1;
-var float autocvar_cl_vehicles_hud_tactical = 1;
+#ifndef CL_VEHICLES_H
+#define CL_VEHICLES_H
+
+void Net_AuXair2(float bIsNew);
+
+void Net_VehicleSetup();
void RaptorCBShellfragDraw();
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
-#define HUD_GETVEHICLESTATS \
- local noref float vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
- local noref float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
- local noref float energy = getstati(STAT_VEHICLESTAT_ENERGY); \
- local noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
- local noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
- local noref float ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
- local noref float reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
+#define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE)
+
+#endif