#ifndef CL_VEHICLES_H
#define CL_VEHICLES_H
-// vehicle cvars
-bool autocvar_cl_vehicles_alarm = 1;
-bool autocvar_cl_vehicles_hud_tactical = 1;
-
void Net_AuXair2(float bIsNew);
void Net_VehicleSetup();
void RaptorCBShellfragDraw();
void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
-#define HUD_GETVEHICLESTATS \
- int vh_health = getstati(STAT_VEHICLESTAT_HEALTH); \
- float shield = getstati(STAT_VEHICLESTAT_SHIELD); \
- noref int energy = getstati(STAT_VEHICLESTAT_ENERGY); \
- noref float ammo1 = getstati(STAT_VEHICLESTAT_AMMO1); \
- noref float reload1 = getstati(STAT_VEHICLESTAT_RELOAD1); \
- noref int ammo2 = getstati(STAT_VEHICLESTAT_AMMO2); \
- noref int reload2 = getstati(STAT_VEHICLESTAT_RELOAD2);
+#define weapon2mode getstati(STAT_VEHICLESTAT_W2MODE)
#endif