]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/sv_vehicles.qc
Turrets: propagate self
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / sv_vehicles.qc
index 2940b95653399d1c382e0af785055887a9664033..dc57e259f9b9cf78268ec4448c2bd6c1d45af253 100644 (file)
@@ -42,15 +42,15 @@ bool SendAuxiliaryXhair(entity this, entity to, int sf)
 
        WriteHeader(MSG_ENTITY, ENT_CLIENT_AUXILIARYXHAIR);
 
-       WriteByte(MSG_ENTITY, self.cnt);
+       WriteByte(MSG_ENTITY, this.cnt);
 
-       WriteCoord(MSG_ENTITY, self.origin_x);
-       WriteCoord(MSG_ENTITY, self.origin_y);
-       WriteCoord(MSG_ENTITY, self.origin_z);
+       WriteCoord(MSG_ENTITY, this.origin_x);
+       WriteCoord(MSG_ENTITY, this.origin_y);
+       WriteCoord(MSG_ENTITY, this.origin_z);
 
-       WriteByte(MSG_ENTITY, rint(self.colormod_x * 255));
-       WriteByte(MSG_ENTITY, rint(self.colormod_y * 255));
-       WriteByte(MSG_ENTITY, rint(self.colormod_z * 255));
+       WriteByte(MSG_ENTITY, rint(this.colormod_x * 255));
+       WriteByte(MSG_ENTITY, rint(this.colormod_y * 255));
+       WriteByte(MSG_ENTITY, rint(this.colormod_z * 255));
 
        return true;
 }
@@ -91,36 +91,22 @@ void CSQCVehicleSetup(entity own, int vehicle_id)
        WriteByte(MSG_ONE, vehicle_id);
 }
 
-vector targetdrone_getnewspot()
-{SELFPARAM();
-       vector spot;
-       int i;
-       for(i = 0; i < 100; ++i)
-       {
-               spot = self.origin + randomvec() * 1024;
-               tracebox(spot, self.mins, self.maxs, spot, MOVE_NORMAL, self);
-               if(trace_fraction == 1.0 && trace_startsolid == 0 && trace_allsolid == 0)
-                       return spot;
-       }
-       return self.origin;
-}
-
-void vehicles_locktarget(float incr, float decr, float _lock_time)
-{SELFPARAM();
-       if(self.lock_target && self.lock_target.deadflag != DEAD_NO)
+void vehicles_locktarget(entity this, float incr, float decr, float _lock_time)
+{
+       if(this.lock_target && IS_DEAD(this.lock_target))
        {
-               self.lock_target        = world;
-               self.lock_strength  = 0;
-               self.lock_time    = 0;
+               this.lock_target        = world;
+               this.lock_strength  = 0;
+               this.lock_time    = 0;
        }
 
-       if(self.lock_time > time)
+       if(this.lock_time > time)
        {
-               if(self.lock_target)
-               if(self.lock_soundtime < time)
+               if(this.lock_target)
+               if(this.lock_soundtime < time)
                {
-                       self.lock_soundtime = time + 0.5;
-                       play2(self.owner, "vehicles/locked.wav");
+                       this.lock_soundtime = time + 0.5;
+                       play2(this.owner, "vehicles/locked.wav");
                }
 
                return;
@@ -128,10 +114,10 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
 
        if(trace_ent != world)
        {
-               if(SAME_TEAM(trace_ent, self))
+               if(SAME_TEAM(trace_ent, this))
                        trace_ent = world;
 
-               if(trace_ent.deadflag != DEAD_NO)
+               if(IS_DEAD(trace_ent))
                        trace_ent = world;
 
                if(!(IS_VEHICLE(trace_ent) || IS_TURRET(trace_ent)))
@@ -141,48 +127,48 @@ void vehicles_locktarget(float incr, float decr, float _lock_time)
                        trace_ent = world; // invisible
        }
 
-       if(self.lock_target == world && trace_ent != world)
-               self.lock_target = trace_ent;
+       if(this.lock_target == world && trace_ent != world)
+               this.lock_target = trace_ent;
 
-       if(self.lock_target && trace_ent == self.lock_target)
+       if(this.lock_target && trace_ent == this.lock_target)
        {
-               if(self.lock_strength != 1 && self.lock_strength + incr >= 1)
+               if(this.lock_strength != 1 && this.lock_strength + incr >= 1)
                {
-                       play2(self.owner, "vehicles/lock.wav");
-                       self.lock_soundtime = time + 0.8;
+                       play2(this.owner, "vehicles/lock.wav");
+                       this.lock_soundtime = time + 0.8;
                }
-               else if (self.lock_strength != 1 && self.lock_soundtime < time)
+               else if (this.lock_strength != 1 && this.lock_soundtime < time)
                {
-                       play2(self.owner, "vehicles/locking.wav");
-                       self.lock_soundtime = time + 0.3;
+                       play2(this.owner, "vehicles/locking.wav");
+                       this.lock_soundtime = time + 0.3;
                }
        }
 
        // Have a locking target
        // Trace hit current target
-       if(trace_ent == self.lock_target && trace_ent != world)
+       if(trace_ent == this.lock_target && trace_ent != world)
        {
-               self.lock_strength = min(self.lock_strength + incr, 1);
-               if(self.lock_strength == 1)
-                       self.lock_time = time + _lock_time;
+               this.lock_strength = min(this.lock_strength + incr, 1);
+               if(this.lock_strength == 1)
+                       this.lock_time = time + _lock_time;
        }
        else
        {
                if(trace_ent)
-                       self.lock_strength = max(self.lock_strength - decr * 2, 0);
+                       this.lock_strength = max(this.lock_strength - decr * 2, 0);
                else
-                       self.lock_strength = max(self.lock_strength - decr, 0);
+                       this.lock_strength = max(this.lock_strength - decr, 0);
 
-               if(self.lock_strength == 0)
-                       self.lock_target = world;
+               if(this.lock_strength == 0)
+                       this.lock_target = world;
        }
 }
 
-vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float max_power)
-{SELFPARAM();
-       force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+vector vehicles_force_fromtag_hover(entity this, string tag_name, float spring_length, float max_power)
+{
+       force_fromtag_origin = gettaginfo(this, gettagindex(this, tag_name));
        v_forward  = normalize(v_forward) * -1;
-       traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
+       traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, this);
 
        force_fromtag_power = (1 - trace_fraction) * max_power;
        force_fromtag_normpower = force_fromtag_power / max_power;
@@ -190,12 +176,11 @@ vector vehicles_force_fromtag_hover(string tag_name, float spring_length, float
        return v_forward  * force_fromtag_power;
 }
 
-vector vehicles_force_fromtag_maglev(string tag_name, float spring_length, float max_power)
-{SELFPARAM();
-
-       force_fromtag_origin = gettaginfo(self, gettagindex(self, tag_name));
+vector vehicles_force_fromtag_maglev(entity this, string tag_name, float spring_length, float max_power)
+{
+       force_fromtag_origin = gettaginfo(this, gettagindex(this, tag_name));
        v_forward  = normalize(v_forward) * -1;
-       traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, self);
+       traceline(force_fromtag_origin, force_fromtag_origin - (v_forward  * spring_length), MOVE_NORMAL, this);
 
        // TODO - this may NOT be compatible with wall/celing movement, unhardcode 0.25 (engine count multiplier)
        if(trace_fraction == 1.0)
@@ -320,7 +305,8 @@ entity vehicle_tossgib(entity _template, vector _vel, string _tag, bool _burn, b
 {SELFPARAM();
        entity _gib = spawn();
        _setmodel(_gib, _template.model);
-       setorigin(_gib, gettaginfo(self, gettagindex(self, _tag)));
+       vector org = gettaginfo(self, gettagindex(self, _tag));
+       setorigin(_gib, org);
        _gib.velocity = _vel;
        _gib.movetype = MOVETYPE_TOSS;
        _gib.solid = SOLID_CORPSE;
@@ -549,7 +535,7 @@ void vehicles_setreturn(entity veh)
        ret.team                = veh.team;
        ret.think          = vehicles_showwp;
 
-       if(veh.deadflag != DEAD_NO)
+       if(IS_DEAD(veh))
        {
                ret.cnt          = time + veh.respawntime;
                ret.nextthink   = min(time + veh.respawntime, time + veh.respawntime - 5);
@@ -575,7 +561,7 @@ void vehicle_use()
        else
                self.active = ACTIVE_ACTIVE;
 
-       if(self.active == ACTIVE_ACTIVE && self.deadflag == DEAD_NO && !gameover)
+       if(self.active == ACTIVE_ACTIVE && !IS_DEAD(self) && !gameover)
        {
                LOG_TRACE("Respawning vehicle: ", self.netname, "\n");
                if(self.effects & EF_NODRAW)
@@ -621,28 +607,33 @@ void shieldhit_think()
        }
 }
 
-void vehicles_painframe()
-{SELFPARAM();
-       if(self.owner.vehicle_health <= 50)
-       if(self.pain_frame < time)
+void vehicles_painframe(entity this)
+{
+       int myhealth = ((this.owner) ? this.owner.vehicle_health : ((this.vehicle_health / this.max_health) * 100));
+
+       if(myhealth <= 50)
+       if(this.pain_frame < time)
        {
-               float _ftmp;
-               _ftmp = self.owner.vehicle_health / 50;
-               self.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
-               pointparticles(EFFECT_SMOKE_SMALL, (self.origin + (randomvec() * 80)), '0 0 0', 1);
+               float _ftmp = myhealth / 50;
+               this.pain_frame = time + 0.1 + (random() * 0.5 * _ftmp);
+               pointparticles(EFFECT_SMOKE_SMALL, (this.origin + (randomvec() * 80)), '0 0 0', 1);
 
-               if(self.vehicle_flags & VHF_DMGSHAKE)
-                       self.velocity += randomvec() * 30;
+               if(this.vehicle_flags & VHF_DMGSHAKE)
+                       this.velocity += randomvec() * 30;
 
-               if(self.vehicle_flags & VHF_DMGROLL)
-                       if(self.vehicle_flags & VHF_DMGHEADROLL)
-                               self.tur_head.angles += randomvec();
+               if(this.vehicle_flags & VHF_DMGROLL)
+                       if(this.vehicle_flags & VHF_DMGHEADROLL)
+                               this.tur_head.angles += randomvec();
                        else
-                               self.angles += randomvec();
-
+                               this.angles += randomvec();
        }
 }
 
+void vehicles_frame(entity this, entity actor)
+{
+       vehicles_painframe(this);
+}
+
 void vehicles_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
 {SELFPARAM();
        self.dmg_time = time;
@@ -731,8 +722,8 @@ void vehicles_damage(entity inflictor, entity attacker, float damage, int deatht
 
                antilag_clear(self);
 
-               Vehicle info = get_vehicleinfo(self.vehicleid);
-               info.vr_death(info);
+               Vehicle info = Vehicles_from(self.vehicleid);
+               info.vr_death(info, self);
                vehicles_setreturn(self);
        }
 }
@@ -776,7 +767,7 @@ vector vehicles_findgoodexit(vector prefer_spot)
        //vector exitspot;
        float mysize;
 
-       tracebox(self.origin + '0 0 32', PL_MIN, PL_MAX, prefer_spot, MOVE_NORMAL, self.owner);
+       tracebox(self.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, self.owner);
        if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                return prefer_spot;
 
@@ -789,7 +780,7 @@ vector vehicles_findgoodexit(vector prefer_spot)
                v = randomvec();
                v_z = 0;
                v = v2 + normalize(v) * mysize;
-               tracebox(v2, PL_MIN, PL_MAX, v, MOVE_NORMAL, self.owner);
+               tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, self.owner);
                if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
                        return v;
        }
@@ -864,7 +855,7 @@ void vehicles_exit(bool eject)
                        WriteAngle(MSG_ONE, 0);
                }
 
-               setsize(_player, PL_MIN,PL_MAX);
+               setsize(_player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
 
                _player.takedamage              = DAMAGE_AIM;
                _player.solid                   = SOLID_SLIDEBOX;
@@ -874,10 +865,10 @@ void vehicles_exit(bool eject)
                _player.alpha                   = 1;
                _player.PlayerPhysplug  = func_null;
                _player.vehicle                 = world;
-               _player.view_ofs                = PL_VIEW_OFS;
+               _player.view_ofs                = STAT(PL_VIEW_OFS, NULL);
                _player.event_damage    = PlayerDamage;
                _player.hud                             = HUD_NORMAL;
-               _player.switchweapon    = _vehicle.switchweapon;
+               PS(_player).m_switchweapon = _vehicle.m_switchweapon;
                _player.last_vehiclecheck = time + 3;
                _player.vehicle_enter_delay = time + 2;
 
@@ -885,7 +876,7 @@ void vehicles_exit(bool eject)
        }
        _vehicle.flags |= FL_NOTARGET;
 
-       if(_vehicle.deadflag == DEAD_NO)
+       if(!IS_DEAD(_vehicle))
                _vehicle.avelocity = '0 0 0';
 
        _vehicle.tur_head.nodrawtoclient = world;
@@ -938,8 +929,8 @@ void vehicles_touch()
                }
 
                if(self.play_time < time) {
-                       Vehicle info = get_vehicleinfo(self.vehicleid);
-                       info.vr_impact(info);
+                       Vehicle info = Vehicles_from(self.vehicleid);
+                       info.vr_impact(info, self);
                }
 
                return;
@@ -955,7 +946,7 @@ bool vehicle_impulse(entity this, int imp)
 {
        entity v = this.vehicle;
        if (!v) return false;
-       if (v.deadflag != DEAD_NO) return false;
+       if (IS_DEAD(v)) return false;
        bool(int) f = v.vehicles_impulse;
        if (f && f(imp)) return true;
        switch (imp)
@@ -978,8 +969,8 @@ void vehicles_enter(entity pl, entity veh)
        if((!IS_PLAYER(pl))
        || (veh.phase >= time)
        || (pl.vehicle_enter_delay >= time)
-       || (pl.frozen)
-       || (pl.deadflag != DEAD_NO)
+       || (STAT(FROZEN, pl))
+       || (IS_DEAD(pl))
        || (pl.vehicle)
        ) { return; }
 
@@ -1016,9 +1007,7 @@ void vehicles_enter(entity pl, entity veh)
        if(DIFF_TEAM(pl, veh))
        if(autocvar_g_vehicles_steal)
        {
-               entity head;
-               FOR_EACH_PLAYER(head) if(SAME_TEAM(head, veh))
-                       Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_VEHICLE_STEAL);
+               FOREACH_CLIENT(IS_PLAYER(it) && SAME_TEAM(it, veh), LAMBDA(Send_Notification(NOTIF_ONE, it, MSG_CENTER, CENTER_VEHICLE_STEAL)));
 
                Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_VEHICLE_STEAL_SELF);
 
@@ -1045,10 +1034,10 @@ void vehicles_enter(entity pl, entity veh)
 
        veh.vehicle_hudmodel.viewmodelforclient = pl;
 
-       tracebox(pl.origin, PL_MIN, PL_MAX, pl.origin, false, pl);
+       tracebox(pl.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pl.origin, false, pl);
        pl.crouch = false;
-       pl.view_ofs = PL_VIEW_OFS;
-       setsize (pl, PL_MIN, PL_MAX);
+       pl.view_ofs = STAT(PL_VIEW_OFS, NULL);
+       setsize (pl, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
 
        veh.event_damage        = vehicles_damage;
        veh.nextthink           = 0;
@@ -1063,7 +1052,7 @@ void vehicles_enter(entity pl, entity veh)
        veh.colormap            = pl.colormap;
        if(veh.tur_head)
                veh.tur_head.colormap = pl.colormap;
-       veh.switchweapon = pl.switchweapon;
+       veh.m_switchweapon = PS(pl).m_switchweapon;
        pl.hud = veh.vehicleid;
        pl.PlayerPhysplug = veh.PlayerPhysplug;
 
@@ -1077,8 +1066,8 @@ void vehicles_enter(entity pl, entity veh)
        //veh.exteriormodeltoclient = veh.owner;
        //veh.tur_head.exteriormodeltoclient = veh.owner;
 
-       pl.flags &= ~FL_ONGROUND;
-       veh.flags &= ~FL_ONGROUND;
+       UNSET_ONGROUND(pl);
+       UNSET_ONGROUND(veh);
 
        veh.team = pl.team;
        veh.flags -= FL_NOTARGET;
@@ -1114,8 +1103,8 @@ void vehicles_enter(entity pl, entity veh)
 
        setself(veh);
        CSQCModel_UnlinkEntity(veh);
-       Vehicle info = get_vehicleinfo(veh.vehicleid);
-       info.vr_enter(info);
+       Vehicle info = Vehicles_from(veh.vehicleid);
+       info.vr_enter(info, veh);
        setself(this);
 
        antilag_clear(pl);
@@ -1128,8 +1117,10 @@ void vehicles_think()
        if(self.owner)
                self.owner.vehicle_weapon2mode = self.vehicle_weapon2mode;
 
-       Vehicle info = get_vehicleinfo(self.vehicleid);
-       info.vr_think(info);
+       Vehicle info = Vehicles_from(self.vehicleid);
+       info.vr_think(info, self);
+
+       vehicles_painframe(self);
 
        CSQCMODEL_AUTOUPDATE(self);
 }
@@ -1173,15 +1164,12 @@ void vehicles_spawn()
        if(self.vehicle_controller)
                self.team = self.vehicle_controller.team;
 
-       entity head; // remove hooks (if any)
-       FOR_EACH_PLAYER(head)
-       if(head.hook.aiment == self)
-               RemoveGrapplingHook(head);
+       FOREACH_CLIENT(IS_PLAYER(it) && it.hook.aiment == self, LAMBDA(RemoveGrapplingHook(it)));
 
        vehicles_reset_colors();
 
-       Vehicle info = get_vehicleinfo(self.vehicleid);
-       info.vr_spawn(info);
+       Vehicle info = Vehicles_from(self.vehicleid);
+       info.vr_spawn(info, self);
 
        CSQCMODEL_AUTOINIT(self);
 }
@@ -1195,7 +1183,7 @@ bool vehicle_initialize(entity veh, bool nodrop)
                return false;
 
        if(!veh.tur_head) {
-               Vehicle info = get_vehicleinfo(veh.vehicleid);
+               Vehicle info = Vehicles_from(veh.vehicleid);
                info.vr_precache(info);
        }
 
@@ -1290,8 +1278,8 @@ bool vehicle_initialize(entity veh, bool nodrop)
        self.pos2 = self.angles;
        self.tur_head.team = self.team;
 
-       Vehicle info = get_vehicleinfo(veh.vehicleid);
-       info.vr_setup(info);
+       Vehicle info = Vehicles_from(veh.vehicleid);
+       info.vr_setup(info, veh);
 
        if(self.active == ACTIVE_NOT)
                self.nextthink = 0; // wait until activated