float autocvar_g_vehicles_delayspawn_jitter;
float autocvar_g_vehicles_allow_bots;
float autocvar_g_vehicles_teams;
+//float autocvar_g_vehicles_teleportable;
var float autocvar_g_vehicles_nex_damagerate = 0.5;
var float autocvar_g_vehicles_uzi_damagerate = 0.5;
var float autocvar_g_vehicles_rifle_damagerate = 0.75;