AUTOCVAR(g_vehicles_teams, bool, true, "allow team specific vehicles");
float autocvar_g_vehicles_teleportable;
-float autocvar_g_vehicles_vortex_damagerate = 0.5;
-float autocvar_g_vehicles_machinegun_damagerate = 0.5;
+float autocvar_g_vehicles_vortex_damagerate = 0.75;
+float autocvar_g_vehicles_machinegun_damagerate = 0.75;
float autocvar_g_vehicles_rifle_damagerate = 0.75;
-float autocvar_g_vehicles_vaporizer_damagerate = 0.001;
+float autocvar_g_vehicles_vaporizer_damagerate = 0.5;
float autocvar_g_vehicles_tag_damagerate = 5;
-float autocvar_g_vehicles_weapon_damagerate = 1;
+float autocvar_g_vehicles_weapon_damagerate = 2;
.float vehicle_last_trace;