}
CSQCVehicleSetup(player, HUD_NORMAL);
- setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
player.takedamage = DAMAGE_AIM;
player.solid = SOLID_SLIDEBOX;
delete(gunner.(weaponentity));
}
player.vehicle_enter_delay = time + 2;
+ setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
fixedmakevectors(vehic.angles);