if((teamplay && trace_ent.team == this.team) || !teamplay)
{
- if(trace_ent.vehicle_flags & VHF_ISVEHICLE)
+ if(IS_VEHICLE(trace_ent))
{
if(autocvar_g_vehicle_bumblebee_healgun_sps && trace_ent.vehicle_health <= trace_ent.max_health)
trace_ent.vehicle_shield = min(trace_ent.vehicle_shield + autocvar_g_vehicle_bumblebee_healgun_sps * frametime, trace_ent.tur_head.max_health);
{
float hgt;
- hgt = raptor_altitude(this, 512);
+ hgt = vehicle_altitude(this, 512);
this.velocity = (this.velocity * 0.9) + ('0 0 -1800' * (hgt / 256) * sys_frametime);
this.angles_x *= 0.95;
this.angles_z *= 0.95;