-#ifndef VEHICLE_BUMBLEBEE
-#define VEHICLE_BUMBLEBEE
#include "bumblebee.qh"
-#include "bumblebee_weapons.qh"
-
-CLASS(Bumblebee, Vehicle)
-/* spawnflags */ ATTRIB(Bumblebee, spawnflags, int, VHF_DMGSHAKE);
-/* mins */ ATTRIB(Bumblebee, mins, vector, '-245 -130 -130');
-/* maxs */ ATTRIB(Bumblebee, maxs, vector, '230 130 130');
-/* view offset*/ ATTRIB(Bumblebee, view_ofs, vector, '0 0 300');
-/* view dist */ ATTRIB(Bumblebee, height, float, 450);
-/* model */ ATTRIB(Bumblebee, mdl, string, "models/vehicles/bumblebee_body.dpm");
-/* model */ ATTRIB(Bumblebee, model, string, "models/vehicles/bumblebee_body.dpm");
-/* head_model */ ATTRIB(Bumblebee, head_model, string, "");
-/* hud_model */ ATTRIB(Bumblebee, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm");
-/* tags */ ATTRIB(Bumblebee, tag_head, string, "");
-/* tags */ ATTRIB(Bumblebee, tag_hud, string, "");
-/* tags */ ATTRIB(Bumblebee, tag_view, string, "tag_viewport");
-/* netname */ ATTRIB(Bumblebee, netname, string, "bumblebee");
-/* fullname */ ATTRIB(Bumblebee, vehicle_name, string, _("Bumblebee"));
-/* icon */ ATTRIB(Bumblebee, m_icon, string, "vehicle_bumble");
-ENDCLASS(Bumblebee)
-REGISTER_VEHICLE(BUMBLEBEE, NEW(Bumblebee));
-
-#ifndef MENUQC
- MODEL(VEH_BUMBLEBEE_GUNCOCKPIT, "models/vehicles/wakizashi_cockpit.dpm");
-#endif
-
-#endif
-
#ifdef IMPLEMENTATION
const float BRG_SETUP = 2;
//vector exitspot;
float mysize;
- tracebox(gunner.origin + '0 0 32', STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), prefer_spot, MOVE_NORMAL, player);
+ tracebox(gunner.origin + '0 0 32', STAT(PL_MIN, player), STAT(PL_MAX, player), prefer_spot, MOVE_NORMAL, player);
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
return prefer_spot;
- mysize = 1.5 * vlen(STAT(PL_MAX, NULL) - STAT(PL_MIN, NULL)); // can't use gunner's size, as they don't have a size
+ mysize = 1.5 * vlen(STAT(PL_MAX, player) - STAT(PL_MIN, player)); // can't use gunner's size, as they don't have a size
float i;
vector v, v2;
v2 = 0.5 * (gunner.absmin + gunner.absmax);
v = randomvec();
v_z = 0;
v = v2 + normalize(v) * mysize;
- tracebox(v2, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), v, MOVE_NORMAL, player);
+ tracebox(v2, STAT(PL_MIN, player), STAT(PL_MAX, player), v, MOVE_NORMAL, player);
if(trace_fraction == 1.0 && !trace_startsolid && !trace_allsolid)
return v;
}
}
CSQCVehicleSetup(player, HUD_NORMAL);
- setsize(player, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
+ setsize(player, STAT(PL_MIN, player), STAT(PL_MAX, player));
player.takedamage = DAMAGE_AIM;
player.solid = SOLID_SLIDEBOX;
player.effects &= ~EF_NODRAW;
player.alpha = 1;
player.PlayerPhysplug = func_null;
- player.view_ofs = STAT(PL_VIEW_OFS, NULL);
+ player.view_ofs = STAT(PL_VIEW_OFS, player);
player.event_damage = PlayerDamage;
player.hud = HUD_NORMAL;
player.teleportable = TELEPORT_NORMAL;
entity vehic = this.vehicle;
return = true;
- if(intermission_running)
+ if(gameover)
{
- vehic.velocity = '0 0 0';
- vehic.avelocity = '0 0 0';
+ vehic.solid = SOLID_NOT;
+ vehic.takedamage = DAMAGE_NO;
+ set_movetype(vehic, MOVETYPE_NONE);
return;
}