float autocvar_g_vehicle_racer_speed_afterburn = 3000;
// energy consumed per second
-float autocvar_g_vehicle_racer_afterburn_cost = 100;
+float autocvar_g_vehicle_racer_afterburn_cost = 130;
float autocvar_g_vehicle_racer_waterburn_cost = 5;
float autocvar_g_vehicle_racer_waterburn_speed = 750;
float autocvar_g_vehicle_racer_speed_forward = 650;
float autocvar_g_vehicle_racer_speed_strafe = 650;
-float autocvar_g_vehicle_racer_springlength = 70;
-float autocvar_g_vehicle_racer_upforcedamper = 10;
+float autocvar_g_vehicle_racer_springlength = 90;
+float autocvar_g_vehicle_racer_upforcedamper = 2;
float autocvar_g_vehicle_racer_friction = 0.45;
float autocvar_g_vehicle_racer_water_time = 5;
float autocvar_g_vehicle_racer_pitchspeed = 125;
float autocvar_g_vehicle_racer_energy = 100;
-float autocvar_g_vehicle_racer_energy_regen = 50;
-float autocvar_g_vehicle_racer_energy_regen_pause = 1;
+float autocvar_g_vehicle_racer_energy_regen = 90;
+float autocvar_g_vehicle_racer_energy_regen_pause = 0.35;
float autocvar_g_vehicle_racer_health = 200;
float autocvar_g_vehicle_racer_health_regen = 0;
float autocvar_g_vehicle_racer_shield_regen_pause = 1;
bool autocvar_g_vehicle_racer_rocket_locktarget = true;
-float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
+float autocvar_g_vehicle_racer_rocket_locking_time = 0.35;
float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
float autocvar_g_vehicle_racer_rocket_locked_time = 4;
// if != 0, New veloctiy after bounce = 0 if new velocity < this
float autocvar_g_vehicle_racer_bouncestop = 0;
// "minspeed_for_pain speedchange_to_pain_factor max_damage"
-vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
+vector autocvar_g_vehicle_racer_bouncepain = '200 0.15 150';
.float racer_watertime;