racer_fire_rocket(player, v, v_forward, trg);
}
-float racer_frame()
-{SELFPARAM();
- entity player, racer;
- vector df;
- float ftmp;
+bool racer_frame(entity this)
+{
+ entity vehic = this.vehicle;
+ return = true;
if(intermission_running)
{
- self.vehicle.velocity = '0 0 0';
- self.vehicle.avelocity = '0 0 0';
- return 1;
+ vehic.velocity = '0 0 0';
+ vehic.avelocity = '0 0 0';
+ return;
}
- player = self;
- racer = self.vehicle;
- setself(racer);
-
- vehicles_frame(racer, player);
+ vehicles_frame(vehic, this);
- if(pointcontents(racer.origin) != CONTENT_WATER)
- racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
+ if(pointcontents(vehic.origin) != CONTENT_WATER)
+ vehic.air_finished = time + autocvar_g_vehicle_racer_water_time;
- if(IS_DEAD(racer))
+ if(IS_DEAD(vehic))
{
- setself(player);
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
- return 1;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
+ return;
}
- racer_align4point(self, PHYS_INPUT_TIMELENGTH);
+ racer_align4point(vehic, PHYS_INPUT_TIMELENGTH);
- PHYS_INPUT_BUTTON_ZOOM(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
+ PHYS_INPUT_BUTTON_ZOOM(this) = PHYS_INPUT_BUTTON_CROUCH(this) = false;
- crosshair_trace(player);
+ crosshair_trace(this);
- racer.angles_x *= -1;
+ vehic.angles_x *= -1;
// Yaw
- ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
- racer.angles_y = anglemods(racer.angles_y + ftmp);
+ float ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
+ ftmp = bound(-ftmp, shortangle_f(this.v_angle_y - vehic.angles_y, vehic.angles_y), ftmp);
+ vehic.angles_y = anglemods(vehic.angles_y + ftmp);
// Roll
- racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
+ vehic.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
// Pitch
ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
- ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
- racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
+ ftmp = bound(-ftmp, shortangle_f(this.v_angle_x - vehic.angles_x, vehic.angles_x), ftmp);
+ vehic.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(vehic.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
- makevectors(racer.angles);
- racer.angles_x *= -1;
+ makevectors(vehic.angles);
+ vehic.angles_x *= -1;
- //ftmp = racer.velocity_z;
- df = racer.velocity * -autocvar_g_vehicle_racer_friction;
- //racer.velocity_z = ftmp;
+ //ftmp = vehic.velocity_z;
+ vector df = vehic.velocity * -autocvar_g_vehicle_racer_friction;
+ //vehic.velocity_z = ftmp;
- int cont = pointcontents(racer.origin);
- if(player.movement)
+ int cont = pointcontents(vehic.origin);
+ if(this.movement)
{
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
- if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
- if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
+ if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
+ if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
}
else
{
- if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
- if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
+ if(this.movement_x) { df += v_forward * ((this.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
+ if(this.movement_y) { df += v_right * ((this.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
}
#ifdef SVQC
- if(self.sound_nexttime < time || self.sounds != 1)
+ if(vehic.sound_nexttime < time || vehic.sounds != 1)
{
- self.sounds = 1;
- self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.sounds = 1;
+ vehic.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
#endif
}
#ifdef SVQC
else
{
- if(self.sound_nexttime < time || self.sounds != 0)
+ if(vehic.sound_nexttime < time || vehic.sounds != 0)
{
- self.sounds = 0;
- self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
- sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.sounds = 0;
+ vehic.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
+ sound (vehic, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
}
}
#endif
// Afterburn
- if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
+ if (PHYS_INPUT_BUTTON_JUMP(this) && vehic.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
{
#ifdef SVQC
- if(time - racer.wait > 0.2)
- pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
+ if(time - vehic.wait > 0.2)
+ pointparticles(EFFECT_RACER_BOOSTER, vehic.origin - v_forward * 32, v_forward * vlen(vehic.velocity), 1);
#endif
- racer.wait = time;
+ vehic.wait = time;
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
{
- racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
+ vehic.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
}
else
{
- racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
+ vehic.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
}
#ifdef SVQC
- if(racer.invincible_finished < time)
+ if(vehic.invincible_finished < time)
{
- traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
+ traceline(vehic.origin, vehic.origin - '0 0 256', MOVE_NORMAL, vehic);
if(trace_fraction != 1.0)
pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
- racer.invincible_finished = time + 0.1 + (random() * 0.1);
+ vehic.invincible_finished = time + 0.1 + (random() * 0.1);
}
- if(racer.strength_finished < time)
+ if(vehic.strength_finished < time)
{
- racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
- sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
+ sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
}
#endif
}
else
{
- racer.strength_finished = 0;
- sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
+ vehic.strength_finished = 0;
+ sound (vehic.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
}
if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
- racer.racer_watertime = time;
+ vehic.racer_watertime = time;
float dforce = autocvar_g_vehicle_racer_downforce;
- if(time - racer.racer_watertime <= 3)
+ if(time - vehic.racer_watertime <= 3)
dforce = autocvar_g_vehicle_racer_water_downforce;
- df -= v_up * (vlen(racer.velocity) * dforce);
- player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
+ df -= v_up * (vlen(vehic.velocity) * dforce);
+ this.movement = vehic.velocity += df * PHYS_INPUT_TIMELENGTH;
#ifdef SVQC
Weapon wep1 = WEP_RACER;
- if (!forbidWeaponUse(player))
- if (PHYS_INPUT_BUTTON_ATCK(player))
+ if (!forbidWeaponUse(this))
+ if (PHYS_INPUT_BUTTON_ATCK(this))
if (wep1.wr_checkammo1(wep1))
{
- string tagname = (racer.cnt)
- ? (racer.cnt = 0, "tag_fire1")
- : (racer.cnt = 1, "tag_fire2");
- vector org = gettaginfo(self, gettagindex(self, tagname));
+ string tagname = (vehic.cnt)
+ ? (vehic.cnt = 0, "tag_fire1")
+ : (vehic.cnt = 1, "tag_fire2");
+ vector org = gettaginfo(vehic, gettagindex(vehic, tagname));
w_shotorg = org;
w_shotdir = v_forward;
// Fix z-aim (for chase mode)
- crosshair_trace(player);
+ crosshair_trace(this);
w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
.entity weaponentity = weaponentities[0];
- wep1.wr_think(wep1, self, weaponentity, 1);
+ wep1.wr_think(wep1, vehic, weaponentity, 1);
}
if(autocvar_g_vehicle_racer_rocket_locktarget)
{
- vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
+ vehicles_locktarget(vehic, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
(1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
autocvar_g_vehicle_racer_rocket_locked_time);
- if(self.lock_target)
+ if(vehic.lock_target)
{
- if(racer.lock_strength == 1)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
- else if(self.lock_strength > 0.5)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
- else if(self.lock_strength < 0.5)
- UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
+ if(vehic.lock_strength == 1)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '1 0 0', 0);
+ else if(vehic.lock_strength > 0.5)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 1 0', 0);
+ else if(vehic.lock_strength < 0.5)
+ UpdateAuxiliaryXhair(this, real_origin(vehic.lock_target), '0 0 1', 0);
}
}
- if(!forbidWeaponUse(player))
- if(time > racer.delay)
- if(PHYS_INPUT_BUTTON_ATCK2(player))
+ if(!forbidWeaponUse(this))
+ if(time > vehic.delay)
+ if(PHYS_INPUT_BUTTON_ATCK2(this))
{
- racer.misc_bulletcounter += 1;
- racer.delay = time + 0.3;
+ vehic.misc_bulletcounter += 1;
+ vehic.delay = time + 0.3;
- if(racer.misc_bulletcounter == 1)
+ if(vehic.misc_bulletcounter == 1)
{
- racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
- player.vehicle_ammo2 = 50;
+ racer_fire_rocket_aim(this, "tag_rocket_r", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
+ this.vehicle_ammo2 = 50;
}
- else if(racer.misc_bulletcounter == 2)
+ else if(vehic.misc_bulletcounter == 2)
{
- racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
- racer.lock_strength = 0;
- racer.lock_target = world;
- racer.misc_bulletcounter = 0;
- racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
- racer.lip = time;
- player.vehicle_ammo2 = 0;
+ racer_fire_rocket_aim(this, "tag_rocket_l", (vehic.lock_strength == 1 && vehic.lock_target) ? vehic.lock_target : world);
+ vehic.lock_strength = 0;
+ vehic.lock_target = world;
+ vehic.misc_bulletcounter = 0;
+ vehic.delay = time + autocvar_g_vehicle_racer_rocket_refire;
+ vehic.lip = time;
+ this.vehicle_ammo2 = 0;
}
}
- else if(racer.misc_bulletcounter == 0)
- player.vehicle_ammo2 = 100;
-
- player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
+ else if(vehic.misc_bulletcounter == 0)
+ this.vehicle_ammo2 = 100;
- if(racer.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
+ this.vehicle_reload2 = bound(0, 100 * ((time - vehic.lip) / (vehic.delay - vehic.lip)), 100);
- if(racer.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_SHIELDREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
- if(racer.vehicle_flags & VHF_ENERGYREGEN)
- vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_HEALTHREGEN)
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
+ if(vehic.vehicle_flags & VHF_ENERGYREGEN)
+ vehicles_regen(vehic, vehic.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
- VEHICLE_UPDATE_PLAYER(player, health, racer);
- VEHICLE_UPDATE_PLAYER(player, energy, racer);
+ VEHICLE_UPDATE_PLAYER(this, vehic, health, racer);
+ VEHICLE_UPDATE_PLAYER(this, vehic, energy, racer);
- if(racer.vehicle_flags & VHF_HASSHIELD)
- VEHICLE_UPDATE_PLAYER(player, shield, racer);
+ if(vehic.vehicle_flags & VHF_HASSHIELD)
+ VEHICLE_UPDATE_PLAYER(this, vehic, shield, racer);
- PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
+ PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
#endif
- setorigin(player,racer.origin + '0 0 32');
- player.velocity = racer.velocity;
-
- setself(player);
- return 1;
+ setorigin(this, vehic.origin + '0 0 32');
+ this.velocity = vehic.velocity;
}
void racer_think()