]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/racer.qc
Fix vehicles able to attack before the round begins
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / racer.qc
index eb9d6623a698848a507037c4bcb43aeadc5eee16..e2a2593948130a5d3e896dd3e779fd4c3345ecd7 100644 (file)
@@ -287,7 +287,7 @@ bool racer_frame(entity this, float dt)
 
        Weapon wep1 = WEP_RACER;
        .entity weaponentity = weaponentities[0]; // TODO: unhardcode
-       if (!weaponLocked(player))
+       if (!weaponLocked(player) && !weaponUseForbidden(player))
        if (PHYS_INPUT_BUTTON_ATCK(player))
        if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
        {