Weapon wep1 = WEP_RACER;
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
- if (!weaponLocked(player))
+ if (!weaponLocked(player) && !weaponUseForbidden(player))
if (PHYS_INPUT_BUTTON_ATCK(player))
if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
{