Weapon wep1 = WEP_RACER;
.entity weaponentity = weaponentities[0]; // TODO: unhardcode
- if (!forbidWeaponUse(player))
+ if (!weaponLocked(player))
if (PHYS_INPUT_BUTTON_ATCK(player))
if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
{
}
}
- if(!forbidWeaponUse(player))
+ if(!weaponLocked(player))
if(time > vehic.delay)
if(PHYS_INPUT_BUTTON_ATCK2(player))
{