}
METHOD(Raptor, vr_death, void(Raptor thisveh, entity instance))
{
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
+ SetResourceAmount(instance, RESOURCE_HEALTH, 0);
instance.event_damage = func_null;
instance.solid = SOLID_CORPSE;
instance.takedamage = DAMAGE_NO;
}
instance.frame = 0;
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_raptor_health);
+ SetResourceAmount(instance, RESOURCE_HEALTH, autocvar_g_vehicle_raptor_health);
instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
set_movetype(instance, MOVETYPE_TOSS);
instance.solid = SOLID_SLIDEBOX;
instance.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
instance.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
instance.damageforcescale = 0.25;
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_raptor_health);
+ SetResourceAmount(instance, RESOURCE_HEALTH, autocvar_g_vehicle_raptor_health);
instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
}
METHOD(Raptor, vr_setup, void(Raptor thisveh, entity instance))
instance.vehicle_exit = raptor_exit;
instance.respawntime = autocvar_g_vehicle_raptor_respawntime;
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, autocvar_g_vehicle_raptor_health);
+ SetResourceAmount(instance, RESOURCE_HEALTH, autocvar_g_vehicle_raptor_health);
instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
instance.max_health = GetResourceAmount(instance, RESOURCE_HEALTH);