#include "raptor.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
bool autocvar_g_vehicle_raptor = true;
{
this.deadflag = DEAD_DEAD;
this.vehicle_exit(this, VHEF_NORMAL);
- RadiusDamage (this, this.enemy, 250, 15, 250, NULL, NULL, 250, DEATH_VH_RAPT_DEATH.m_id, NULL);
+ RadiusDamage (this, this.enemy, 250, 15, 250, NULL, NULL, 250, DEATH_VH_RAPT_DEATH.m_id, DMG_NOWEP, NULL);
this.alpha = -1;
set_movetype(this, MOVETYPE_NONE);
}
#endif
-#endif