vehicle_aimturret(vehic, trace_endpos, vehic.gun1, "fire1",
autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
- autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
+ autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed, dt);
vehicle_aimturret(vehic, trace_endpos, vehic.gun2, "fire1",
autocvar_g_vehicle_raptor_cannon_pitchlimit_down * -1, autocvar_g_vehicle_raptor_cannon_pitchlimit_up,
- autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed);
+ autocvar_g_vehicle_raptor_cannon_turnlimit * -1, autocvar_g_vehicle_raptor_cannon_turnlimit, autocvar_g_vehicle_raptor_cannon_turnspeed, dt);
/*
ad = ad * 0.5;
vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, dt, true);
if(vehic.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, dt, false);
+ vehicles_regen_resource(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, dt, false, RES_HEALTH);
if(vehic.vehicle_flags & VHF_ENERGYREGEN)
vehicles_regen(vehic, vehic.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, dt, false);
}
- VEHICLE_UPDATE_PLAYER(this, vehic, health, raptor);
+ VEHICLE_UPDATE_PLAYER_RESOURCE(this, vehic, health, raptor, RES_HEALTH);
VEHICLE_UPDATE_PLAYER(this, vehic, energy, raptor);
if(vehic.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(this, vehic, shield, raptor);
vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_raptor_shield, autocvar_g_vehicle_raptor_shield_regen_pause, autocvar_g_vehicle_raptor_shield_regen, dt, true);
if(vehic.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, dt, false);
+ vehicles_regen_resource(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_raptor_health, autocvar_g_vehicle_raptor_health_regen_pause, autocvar_g_vehicle_raptor_health_regen, dt, false, RES_HEALTH);
if(vehic.vehicle_flags & VHF_ENERGYREGEN)
vehicles_regen(vehic, vehic.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, dt, false);
this.vehicle_reload2 = bound(0, vehic.bomb1.alpha * 100, 100);
this.vehicle_ammo2 = (this.vehicle_reload2 == 100) ? 100 : 0;
- VEHICLE_UPDATE_PLAYER(this, vehic, health, raptor);
+ VEHICLE_UPDATE_PLAYER_RESOURCE(this, vehic, health, raptor, RES_HEALTH);
VEHICLE_UPDATE_PLAYER(this, vehic, energy, raptor);
if(vehic.vehicle_flags & VHF_HASSHIELD)
VEHICLE_UPDATE_PLAYER(this, vehic, shield, raptor);
instance.owner.PlayerPhysplug = raptor_takeoff;
set_movetype(instance, MOVETYPE_BOUNCEMISSILE);
instance.solid = SOLID_SLIDEBOX;
- instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_raptor_health) * 100;
+ instance.owner.vehicle_health = (GetResourceAmount(instance, RES_HEALTH) / autocvar_g_vehicle_raptor_health) * 100;
instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_raptor_shield) * 100;
instance.velocity = '0 0 1'; // nudge upwards so takeoff sequence can work
instance.tur_head.exteriormodeltoclient = instance.owner;
}
METHOD(Raptor, vr_death, void(Raptor thisveh, entity instance))
{
- SetResourceAmountExplicit(instance, RESOURCE_HEALTH, 0);
+ SetResourceAmount(instance, RES_HEALTH, 0);
instance.event_damage = func_null;
instance.solid = SOLID_CORPSE;
instance.takedamage = DAMAGE_NO;
}
instance.frame = 0;
- instance.vehicle_health = autocvar_g_vehicle_raptor_health;
+ SetResourceAmount(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
set_movetype(instance, MOVETYPE_TOSS);
instance.solid = SOLID_SLIDEBOX;
instance.bouncefactor = autocvar_g_vehicle_raptor_bouncefactor;
instance.bouncestop = autocvar_g_vehicle_raptor_bouncestop;
instance.damageforcescale = 0.25;
- instance.vehicle_health = autocvar_g_vehicle_raptor_health;
+ SetResourceAmount(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
}
METHOD(Raptor, vr_setup, void(Raptor thisveh, entity instance))
instance.vehicle_exit = raptor_exit;
instance.respawntime = autocvar_g_vehicle_raptor_respawntime;
- instance.vehicle_health = autocvar_g_vehicle_raptor_health;
+ SetResourceAmount(instance, RES_HEALTH, autocvar_g_vehicle_raptor_health);
instance.vehicle_shield = autocvar_g_vehicle_raptor_shield;
- instance.max_health = instance.vehicle_health;
+ instance.max_health = GetResourceAmount(instance, RES_HEALTH);
if(!autocvar_g_vehicle_raptor_swim)
instance.dphitcontentsmask |= DPCONTENTS_LIQUIDSMASK;