Weapon wep1 = WEP_RAPTOR;
.entity weaponentity = weaponentities[0];
- if(!weaponLocked(this))
+ if(!weaponLocked(this) && !weaponUseForbidden(this))
if(PHYS_INPUT_BUTTON_ATCK(this))
if (wep1.wr_checkammo1(wep1, vehic, weaponentity))
{
vehicles_regen(vehic, vehic.cnt, vehicle_energy, autocvar_g_vehicle_raptor_energy, autocvar_g_vehicle_raptor_energy_regen_pause, autocvar_g_vehicle_raptor_energy_regen, dt, false);
Weapon wep2a = WEP_RAPTOR_BOMB;
- if(!weaponLocked(this))
+ if(!weaponLocked(this) && !weaponUseForbidden(this))
if(STAT(VEHICLESTAT_W2MODE, vehic) == RSM_BOMB)
{
if(time > vehic.lip + autocvar_g_vehicle_raptor_bombs_refire)