entity veh = player.vehicle;
if (fire & 2)
if (!isPlayer || weapon_prepareattack(thiswep, player, weaponentity, true, autocvar_g_vehicle_raptor_bombs_refire)) {
- if (veh) setself(veh);
- raptor_bombdrop();
+ entity e = (veh) ? veh : player;
+ WITHSELF(e, raptor_bombdrop());
weapon_thinkf(player, weaponentity, WFRAME_FIRE2, 0, w_ready);
}
}