void raptor_flare_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force)
{
- SetResourceAmountExplicit(this, RESOURCE_HEALTH, GetResourceAmount(this, RESOURCE_HEALTH) - damage);
+ TakeResource(this, RESOURCE_HEALTH, damage);
if(GetResourceAmount(this, RESOURCE_HEALTH) <= 0)
delete(this);
}