weapon_thinkf(player, weaponentity, WFRAME_FIRE1, 0, w_ready);
}
}
-METHOD(RaptorCannon, wr_checkammo1, bool(RacerAttack thiswep, entity actor)) {
+METHOD(RaptorCannon, wr_checkammo1, bool(RacerAttack thiswep, entity actor, .entity weaponentity)) {
bool isPlayer = IS_PLAYER(actor);
entity player = isPlayer ? actor : actor.owner;
entity veh = player.vehicle;