#pragma once
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
CLASS(RaptorCannon, PortoLaunch)
/* flags */ ATTRIB(RaptorCannon, spawnflags, int, WEP_TYPE_OTHER | WEP_FLAG_HIDDEN | WEP_FLAG_MUTATORBLOCKED);
ENDCLASS(RaptorFlare)
REGISTER_WEAPON(RAPTOR_FLARE, NEW(RaptorFlare));
-
+#ifdef SVQC
float autocvar_g_vehicle_raptor_cannon_cost = 1;
float autocvar_g_vehicle_raptor_cannon_damage = 10;
float autocvar_g_vehicle_raptor_cannon_radius = 60;
float autocvar_g_vehicle_raptor_flare_lifetime = 10;
float autocvar_g_vehicle_raptor_flare_chase = 0.9;
float autocvar_g_vehicle_raptor_flare_range = 2000;
+#endif