-#ifndef VEHICLE_SPIDERBOT
-#define VEHICLE_SPIDERBOT
-
-#include "spiderbot_weapons.qh"
-
-CLASS(Spiderbot, Vehicle)
-/* spawnflags */ ATTRIB(Spiderbot, spawnflags, int, VHF_DMGSHAKE);
-/* mins */ ATTRIB(Spiderbot, mins, vector, '-75 -75 10');
-/* maxs */ ATTRIB(Spiderbot, maxs, vector, '75 75 125');
-/* view offset*/ ATTRIB(Spiderbot, view_ofs, vector, '0 0 70');
-/* view dist */ ATTRIB(Spiderbot, height, float, 170);
-/* model */ ATTRIB(Spiderbot, mdl, string, "models/vehicles/spiderbot.dpm");
-/* model */ ATTRIB(Spiderbot, model, string, "models/vehicles/spiderbot.dpm");
-/* head_model */ ATTRIB(Spiderbot, head_model, string, "models/vehicles/spiderbot_top.dpm");
-/* hud_model */ ATTRIB(Spiderbot, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm");
-/* tags */ ATTRIB(Spiderbot, tag_head, string, "tag_head");
-/* tags */ ATTRIB(Spiderbot, tag_hud, string, "tag_hud");
-/* tags */ ATTRIB(Spiderbot, tag_view, string, "");
-/* netname */ ATTRIB(Spiderbot, netname, string, "spiderbot");
-/* fullname */ ATTRIB(Spiderbot, vehicle_name, string, _("Spiderbot"));
-/* icon */ ATTRIB(Spiderbot, m_icon, string, "vehicle_spider");
-ENDCLASS(Spiderbot)
-
-REGISTER_VEHICLE(SPIDERBOT, NEW(Spiderbot));
-
-#endif
+#include "spiderbot.qh"
#ifdef IMPLEMENTATION
vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0';
.float jump_delay;
-bool spiderbot_frame(entity this)
+bool spiderbot_frame(entity this, float dt)
{
entity vehic = this.vehicle;
return = true;
if(intermission_running)
{
- vehic.velocity = '0 0 0';
- vehic.avelocity = '0 0 0';
+ vehic.solid = SOLID_NOT;
+ vehic.takedamage = DAMAGE_NO;
+ set_movetype(vehic, MOVETYPE_NONE);
return;
}
PHYS_INPUT_BUTTON_ZOOM(this) = false;
PHYS_INPUT_BUTTON_CROUCH(this) = false;
- PS(this).m_switchweapon = WEP_Null;
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ this.(weaponentity).m_switchweapon = WEP_Null;
+ }
this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
//UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload2) + ('0 1 0' * (1 - this.vehicle_reload2)), 2);
// Rotate head
- float ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+ float ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * PHYS_INPUT_FRAMETIME;
ad_y = bound(-ftmp, ad_y, ftmp);
vehic.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, vehic.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
{
// Turn Body
if(this.movement_x == 0 && this.movement_y != 0)
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * PHYS_INPUT_FRAMETIME;
else
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed * PHYS_INPUT_FRAMETIME;
ftmp = bound(-ftmp, vehic.tur_head.angles_y, ftmp);
vehic.angles_y = anglemods(vehic.angles_y + ftmp);
vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(vehic.velocity_z <= 20) // not while jumping
- vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ vehic.velocity_z -= g * PHYS_INPUT_FRAMETIME * autocvar_sv_gravity;
if(IS_ONGROUND(vehic))
if(vehic.sound_nexttime < time || vehic.delay != 1)
{
vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(vehic.velocity_z <= 20) // not while jumping
- vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ vehic.velocity_z -= g * PHYS_INPUT_FRAMETIME * autocvar_sv_gravity;
if(IS_ONGROUND(vehic))
if(vehic.sound_nexttime < time || vehic.delay != 2)
{
v_forward = normalize(v_forward);
v += v_forward * 50;
- fireBullet(this, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+ fireBullet(this, weaponentity, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0);
sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
- //trailparticles(self, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
+ //trailparticles(this, _particleeffectnum("spiderbot_minigun_trail"), v, trace_endpos);
Send_Effect(EFFECT_SPIDERBOT_MINIGUN_MUZZLEFLASH, v, v_forward * 2500, 1);
vehic.vehicle_ammo1 -= autocvar_g_vehicle_spiderbot_minigun_ammo_cost;
else
vehicles_regen(vehic, vehic.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, dt, false);
spiderbot_rocket_do(vehic);
if(vehic.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, dt, true);
if(vehic.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, dt, false);
PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
//this.vehicle_ammo2 = vehic.tur_head.frame;
VEHICLE_UPDATE_PLAYER(this, vehic, shield, spiderbot);
}
-void spiderbot_exit(float eject)
-{SELFPARAM();
- entity e;
+void spiderbot_exit(entity this, int eject)
+{
vector spot;
- e = findchain(classname,"spiderbot_rocket");
- while(e)
+ IL_EACH(g_projectiles, it.owner == this.owner && it.classname == "spiderbot_rocket",
{
- if(e.owner == self.owner)
- {
- e.realowner = self.owner;
- e.owner = world;
- }
- e = e.chain;
- }
+ it.realowner = this.owner;
+ it.owner = NULL;
+ });
- setthink(self, vehicles_think);
- self.nextthink = time;
- self.frame = 5;
- self.movetype = MOVETYPE_WALK;
+ setthink(this, vehicles_think);
+ this.nextthink = time;
+ this.frame = 5;
+ set_movetype(this, MOVETYPE_WALK);
- if(!self.owner)
+ if(!this.owner)
return;
- makevectors(self.angles);
+ makevectors(this.angles);
if(eject)
{
- spot = self.origin + v_forward * 100 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
- setorigin(self.owner , spot);
- self.owner.velocity = (v_up + v_forward * 0.25) * 750;
- self.owner.oldvelocity = self.owner.velocity;
+ spot = this.origin + v_forward * 100 + '0 0 64';
+ spot = vehicles_findgoodexit(this, spot);
+ setorigin(this.owner , spot);
+ this.owner.velocity = (v_up + v_forward * 0.25) * 750;
+ this.owner.oldvelocity = this.owner.velocity;
}
else
{
- if(vdist(self.velocity, >, autocvar_g_vehicle_spiderbot_speed_strafe))
+ if(vdist(this.velocity, >, autocvar_g_vehicle_spiderbot_speed_strafe))
{
- self.owner.velocity = normalize(self.velocity) * vlen(self.velocity);
- self.owner.velocity_z += 200;
- spot = self.origin + v_forward * 128 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
+ this.owner.velocity = normalize(this.velocity) * vlen(this.velocity);
+ this.owner.velocity_z += 200;
+ spot = this.origin + v_forward * 128 + '0 0 64';
+ spot = vehicles_findgoodexit(this, spot);
}
else
{
- self.owner.velocity = self.velocity * 0.5;
- self.owner.velocity_z += 10;
- spot = self.origin + v_forward * 256 + '0 0 64';
- spot = vehicles_findgoodexit(spot);
+ this.owner.velocity = this.velocity * 0.5;
+ this.owner.velocity_z += 10;
+ spot = this.origin + v_forward * 256 + '0 0 64';
+ spot = vehicles_findgoodexit(this, spot);
}
- self.owner.oldvelocity = self.owner.velocity;
- setorigin(self.owner , spot);
+ this.owner.oldvelocity = this.owner.velocity;
+ setorigin(this.owner , spot);
}
- antilag_clear(self.owner, CS(self.owner));
- self.owner = world;
+ antilag_clear(this.owner, CS(this.owner));
+ this.owner = NULL;
}
void spiderbot_headfade(entity this)
{
- setthink(self, spiderbot_headfade);
- self.nextthink = self.fade_time;
- self.alpha = 1 - (time - self.fade_time) * self.fade_rate;
+ setthink(this, spiderbot_headfade);
+ this.nextthink = this.fade_time;
+ this.alpha = 1 - (time - this.fade_time) * this.fade_rate;
- if(self.cnt < time || self.alpha < 0.1)
+ if(this.cnt < time || this.alpha < 0.1)
{
- if(self.alpha > 0.1)
+ if(this.alpha > 0.1)
{
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_BIG, self.origin + '0 0 100', '0 0 0', 1);
+ sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_BIG, this.origin + '0 0 100', '0 0 0', 1);
}
- remove(self);
+ delete(this);
}
}
void spiderbot_blowup(entity this)
{
- if(self.cnt > time)
+ if(this.cnt > time)
{
if(random() < 0.1)
{
- sound (self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (self.origin + '0 0 100'), '0 0 0', 1);
+ sound (this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_EXPLOSION_SMALL, randomvec() * 80 + (this.origin + '0 0 100'), '0 0 0', 1);
}
- self.nextthink = time + 0.1;
+ this.nextthink = time + 0.1;
return;
}
setmodel(g1, MDL_VEH_SPIDERBOT_GUN);
setmodel(g2, MDL_VEH_SPIDERBOT_GUN);
- setorigin(b, self.origin);
+ setorigin(b, this.origin);
b.frame = 11;
- b.angles = self.angles;
- setsize(b, self.mins, self.maxs);
+ b.angles = this.angles;
+ setsize(b, this.mins, this.maxs);
- vector org = gettaginfo(self, gettagindex(self, "tag_head"));
+ vector org = gettaginfo(this, gettagindex(this, "tag_head"));
setorigin(h, org);
- h.movetype = MOVETYPE_BOUNCE;
+ set_movetype(h, MOVETYPE_BOUNCE);
h.solid = SOLID_BBOX;
h.velocity = v_up * (500 + random() * 500) + randomvec() * 128;
h.modelflags = MF_ROCKET;
h.alpha = 1;
h.cnt = time + (3.5 * random());
- h.fade_rate = 1 / min(self.respawntime, 10);
+ h.fade_rate = 1 / min(this.respawntime, 10);
h.fade_time = time;
setthink(h, spiderbot_headfade);
h.nextthink = time;
- org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint01"));
+ org = gettaginfo(this.tur_head, gettagindex(this.tur_head, "tag_hardpoint01"));
setorigin(g1, org);
- g1.movetype = MOVETYPE_TOSS;
+ set_movetype(g1, MOVETYPE_TOSS);
g1.solid = SOLID_CORPSE;
g1.velocity = v_forward * 700 + (randomvec() * 32);
g1.avelocity = randomvec() * 180;
- org = gettaginfo(self.tur_head, gettagindex(self.tur_head, "tag_hardpoint02"));
+ org = gettaginfo(this.tur_head, gettagindex(this.tur_head, "tag_hardpoint02"));
setorigin(g2, org);
- g2.movetype = MOVETYPE_TOSS;
+ set_movetype(g2, MOVETYPE_TOSS);
g2.solid = SOLID_CORPSE;
g2.velocity = v_forward * 700 + (randomvec() * 32);
g2.avelocity = randomvec() * 180;
h.colormod = b.colormod = g1.colormod = g2.colormod = '-2 -2 -2';
- SUB_SetFade(b, time + 5, min(self.respawntime, 1));
- //SUB_SetFade(h, time, min(self.respawntime, 10));
- SUB_SetFade(g1, time, min(self.respawntime, 10));
- SUB_SetFade(g2, time, min(self.respawntime, 10));
+ SUB_SetFade(b, time + 5, min(this.respawntime, 1));
+ //SUB_SetFade(h, time, min(this.respawntime, 10));
+ SUB_SetFade(g1, time, min(this.respawntime, 10));
+ SUB_SetFade(g2, time, min(this.respawntime, 10));
- RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_SPID_DEATH.m_id, world);
+ RadiusDamage (this, this.enemy, 250, 15, 250, NULL, NULL, 250, DEATH_VH_SPID_DEATH.m_id, NULL);
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = -1;
- self.movetype = MOVETYPE_NONE;
- self.deadflag = DEAD_DEAD;
- self.solid = SOLID_NOT;
- self.tur_head.effects &= ~EF_FLAME;
- self.vehicle_hudmodel.viewmodelforclient = self;
+ this.alpha = this.tur_head.alpha = this.gun1.alpha = this.gun2.alpha = -1;
+ set_movetype(this, MOVETYPE_NONE);
+ this.deadflag = DEAD_DEAD;
+ this.solid = SOLID_NOT;
+ this.tur_head.effects &= ~EF_FLAME;
+ this.vehicle_hudmodel.viewmodelforclient = this;
}
-bool spiderbot_impulse(int _imp)
-{SELFPARAM();
+bool spiderbot_impulse(entity this, int _imp)
+{
switch(_imp)
{
case IMP_weapon_group_1.impulse:
- self.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
- CSQCVehicleSetup(self, 0);
+ this.vehicle.vehicle_weapon2mode = SBRM_VOLLY;
+ CSQCVehicleSetup(this, 0);
return true;
case IMP_weapon_group_2.impulse:
- self.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
- CSQCVehicleSetup(self, 0);
+ this.vehicle.vehicle_weapon2mode = SBRM_GUIDE;
+ CSQCVehicleSetup(this, 0);
return true;
case IMP_weapon_group_3.impulse:
- self.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
- CSQCVehicleSetup(self, 0);
+ this.vehicle.vehicle_weapon2mode = SBRM_ARTILLERY;
+ CSQCVehicleSetup(this, 0);
return true;
case IMP_weapon_next_byid.impulse:
case IMP_weapon_next_bypriority.impulse:
case IMP_weapon_next_bygroup.impulse:
- self.vehicle.vehicle_weapon2mode += 1;
- if(self.vehicle.vehicle_weapon2mode > SBRM_LAST)
- self.vehicle.vehicle_weapon2mode = SBRM_FIRST;
+ this.vehicle.vehicle_weapon2mode += 1;
+ if(this.vehicle.vehicle_weapon2mode > SBRM_LAST)
+ this.vehicle.vehicle_weapon2mode = SBRM_FIRST;
- //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
- CSQCVehicleSetup(self, 0);
+ //centerprint(this, strcat("Rocket mode is ", ftos(this.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(this, 0);
return true;
case IMP_weapon_last.impulse:
case IMP_weapon_prev_byid.impulse:
case IMP_weapon_prev_bypriority.impulse:
case IMP_weapon_prev_bygroup.impulse:
- self.vehicle.vehicle_weapon2mode -= 1;
- if(self.vehicle.vehicle_weapon2mode < SBRM_FIRST)
- self.vehicle.vehicle_weapon2mode = SBRM_LAST;
+ this.vehicle.vehicle_weapon2mode -= 1;
+ if(this.vehicle.vehicle_weapon2mode < SBRM_FIRST)
+ this.vehicle.vehicle_weapon2mode = SBRM_LAST;
- //centerprint(self, strcat("Rocket mode is ", ftos(self.vehicle.vehicle_weapon2mode)));
- CSQCVehicleSetup(self, 0);
+ //centerprint(this, strcat("Rocket mode is ", ftos(this.vehicle.vehicle_weapon2mode)));
+ CSQCVehicleSetup(this, 0);
return true;
/*
spawnfunc(vehicle_spiderbot)
{
- if(!autocvar_g_vehicle_spiderbot) { remove(this); return; }
- if(!vehicle_initialize(this, VEH_SPIDERBOT, false)) { remove(this); return; }
+ if(!autocvar_g_vehicle_spiderbot) { delete(this); return; }
+ if(!vehicle_initialize(this, VEH_SPIDERBOT, false)) { delete(this); return; }
}
METHOD(Spiderbot, vr_impact, void(Spiderbot thisveh, entity instance))
}
METHOD(Spiderbot, vr_enter, void(Spiderbot thisveh, entity instance))
{
- SELFPARAM();
- self.vehicle_weapon2mode = SBRM_GUIDE;
- self.movetype = MOVETYPE_WALK;
- CSQCVehicleSetup(self.owner, 0);
- self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
- self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
-
- if(self.owner.flagcarried)
+ instance.vehicle_weapon2mode = SBRM_GUIDE;
+ set_movetype(instance, MOVETYPE_WALK);
+ CSQCVehicleSetup(instance.owner, 0);
+ instance.owner.vehicle_health = (instance.vehicle_health / autocvar_g_vehicle_spiderbot_health) * 100;
+ instance.owner.vehicle_shield = (instance.vehicle_shield / autocvar_g_vehicle_spiderbot_shield) * 100;
+
+ if(instance.owner.flagcarried)
{
- setattachment(self.owner.flagcarried, self.tur_head, "");
- setorigin(self.owner.flagcarried, '-20 0 120');
+ setattachment(instance.owner.flagcarried, instance.tur_head, "");
+ setorigin(instance.owner.flagcarried, '-20 0 120');
}
}
METHOD(Spiderbot, vr_think, void(Spiderbot thisveh, entity instance))
{
- SELFPARAM();
- if(IS_ONGROUND(self))
- movelib_brake_simple(self, autocvar_g_vehicle_spiderbot_speed_stop);
+ if(IS_ONGROUND(instance))
+ movelib_brake_simple(instance, autocvar_g_vehicle_spiderbot_speed_stop);
}
METHOD(Spiderbot, vr_death, void(Spiderbot thisveh, entity instance))
{
instance.tur_head.effects |= EF_FLAME;
instance.colormod = instance.tur_head.colormod = '-1 -1 -1';
instance.frame = 10;
- instance.movetype = MOVETYPE_TOSS;
+ set_movetype(instance, MOVETYPE_TOSS);
CSQCModel_UnlinkEntity(instance); // networking the death scene would be a nightmare
}
METHOD(Spiderbot, vr_spawn, void(Spiderbot thisveh, entity instance))
{
- SELFPARAM();
- if(!self.gun1)
+ if(!instance.gun1)
{
- self.vehicles_impulse = spiderbot_impulse;
- self.gun1 = spawn();
- self.gun2 = spawn();
- setmodel(self.gun1, MDL_VEH_SPIDERBOT_GUN);
- setmodel(self.gun2, MDL_VEH_SPIDERBOT_GUN);
- setattachment(self.gun1, self.tur_head, "tag_hardpoint01");
- setattachment(self.gun2, self.tur_head, "tag_hardpoint02");
- self.gravity = 2;
- self.mass = 5000;
+ instance.vehicles_impulse = spiderbot_impulse;
+ instance.gun1 = spawn();
+ instance.gun2 = spawn();
+ setmodel(instance.gun1, MDL_VEH_SPIDERBOT_GUN);
+ setmodel(instance.gun2, MDL_VEH_SPIDERBOT_GUN);
+ setattachment(instance.gun1, instance.tur_head, "tag_hardpoint01");
+ setattachment(instance.gun2, instance.tur_head, "tag_hardpoint02");
+ instance.gravity = 2;
+ instance.mass = 5000;
}
- self.frame = 5;
- self.tur_head.frame = 1;
- self.movetype = MOVETYPE_WALK;
- self.solid = SOLID_SLIDEBOX;
- self.alpha = self.tur_head.alpha = self.gun1.alpha = self.gun2.alpha = 1;
- self.tur_head.angles = '0 0 0';
- self.vehicle_exit = spiderbot_exit;
-
- setorigin(self, self.pos1 + '0 0 128');
- self.angles = self.pos2;
- self.damageforcescale = 0.03;
- self.vehicle_health = autocvar_g_vehicle_spiderbot_health;
- self.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
-
- self.PlayerPhysplug = spiderbot_frame;
+ instance.frame = 5;
+ instance.tur_head.frame = 1;
+ set_movetype(instance, MOVETYPE_WALK);
+ instance.solid = SOLID_SLIDEBOX;
+ instance.alpha = instance.tur_head.alpha = instance.gun1.alpha = instance.gun2.alpha = 1;
+ instance.tur_head.angles = '0 0 0';
+ instance.vehicle_exit = spiderbot_exit;
+
+ setorigin(instance, instance.pos1 + '0 0 128');
+ instance.angles = instance.pos2;
+ instance.damageforcescale = 0.03;
+ instance.vehicle_health = autocvar_g_vehicle_spiderbot_health;
+ instance.vehicle_shield = autocvar_g_vehicle_spiderbot_shield;
+
+ instance.PlayerPhysplug = spiderbot_frame;
}
METHOD(Spiderbot, vr_setup, void(Spiderbot thisveh, entity instance))
{
"vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
"vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
}
-METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh))
+METHOD(Spiderbot, vr_crosshair, void(Spiderbot thisveh, entity player))
{
string crosshair;