-#ifndef VEHICLE_SPIDERBOT
-#define VEHICLE_SPIDERBOT
-
-#include "spiderbot_weapons.qh"
-
-CLASS(Spiderbot, Vehicle)
-/* spawnflags */ ATTRIB(Spiderbot, spawnflags, int, VHF_DMGSHAKE);
-/* mins */ ATTRIB(Spiderbot, mins, vector, '-75 -75 10');
-/* maxs */ ATTRIB(Spiderbot, maxs, vector, '75 75 125');
-/* view offset*/ ATTRIB(Spiderbot, view_ofs, vector, '0 0 70');
-/* view dist */ ATTRIB(Spiderbot, height, float, 170);
-/* model */ ATTRIB(Spiderbot, mdl, string, "models/vehicles/spiderbot.dpm");
-/* model */ ATTRIB(Spiderbot, model, string, "models/vehicles/spiderbot.dpm");
-/* head_model */ ATTRIB(Spiderbot, head_model, string, "models/vehicles/spiderbot_top.dpm");
-/* hud_model */ ATTRIB(Spiderbot, hud_model, string, "models/vehicles/spiderbot_cockpit.dpm");
-/* tags */ ATTRIB(Spiderbot, tag_head, string, "tag_head");
-/* tags */ ATTRIB(Spiderbot, tag_hud, string, "tag_hud");
-/* tags */ ATTRIB(Spiderbot, tag_view, string, "");
-/* netname */ ATTRIB(Spiderbot, netname, string, "spiderbot");
-/* fullname */ ATTRIB(Spiderbot, vehicle_name, string, _("Spiderbot"));
-/* icon */ ATTRIB(Spiderbot, m_icon, string, "vehicle_spider");
-ENDCLASS(Spiderbot)
-
-REGISTER_VEHICLE(SPIDERBOT, NEW(Spiderbot));
-
-#endif
+#include "spiderbot.qh"
#ifdef IMPLEMENTATION
vector autocvar_g_vehicle_spiderbot_bouncepain = '0 0 0';
.float jump_delay;
-bool spiderbot_frame(entity this)
+bool spiderbot_frame(entity this, float dt)
{
entity vehic = this.vehicle;
return = true;
if(intermission_running)
{
- vehic.velocity = '0 0 0';
- vehic.avelocity = '0 0 0';
+ vehic.solid = SOLID_NOT;
+ vehic.takedamage = DAMAGE_NO;
+ set_movetype(vehic, MOVETYPE_NONE);
return;
}
PHYS_INPUT_BUTTON_ZOOM(this) = false;
PHYS_INPUT_BUTTON_CROUCH(this) = false;
- PS(this).m_switchweapon = WEP_Null;
+ for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+ {
+ .entity weaponentity = weaponentities[slot];
+ this.(weaponentity).m_switchweapon = WEP_Null;
+ }
this.vehicle_weapon2mode = vehic.vehicle_weapon2mode;
//UpdateAuxiliaryXhair(this, trace_endpos, ('1 0 0' * this.vehicle_reload2) + ('0 1 0' * (1 - this.vehicle_reload2)), 2);
// Rotate head
- float ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * sys_frametime;
+ float ftmp = autocvar_g_vehicle_spiderbot_head_turnspeed * PHYS_INPUT_FRAMETIME;
ad_y = bound(-ftmp, ad_y, ftmp);
vehic.tur_head.angles_y = bound(autocvar_g_vehicle_spiderbot_head_turnlimit * -1, vehic.tur_head.angles_y + ad_y, autocvar_g_vehicle_spiderbot_head_turnlimit);
{
// Turn Body
if(this.movement_x == 0 && this.movement_y != 0)
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * sys_frametime;
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed_strafe * PHYS_INPUT_FRAMETIME;
else
- ftmp = autocvar_g_vehicle_spiderbot_turnspeed * sys_frametime;
+ ftmp = autocvar_g_vehicle_spiderbot_turnspeed * PHYS_INPUT_FRAMETIME;
ftmp = bound(-ftmp, vehic.tur_head.angles_y, ftmp);
vehic.angles_y = anglemods(vehic.angles_y + ftmp);
vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(vehic.velocity_z <= 20) // not while jumping
- vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ vehic.velocity_z -= g * PHYS_INPUT_FRAMETIME * autocvar_sv_gravity;
if(IS_ONGROUND(vehic))
if(vehic.sound_nexttime < time || vehic.delay != 1)
{
vehic.velocity_z = oldvelz;
float g = ((autocvar_sv_gameplayfix_gravityunaffectedbyticrate) ? 0.5 : 1);
if(vehic.velocity_z <= 20) // not while jumping
- vehic.velocity_z -= g * sys_frametime * autocvar_sv_gravity;
+ vehic.velocity_z -= g * PHYS_INPUT_FRAMETIME * autocvar_sv_gravity;
if(IS_ONGROUND(vehic))
if(vehic.sound_nexttime < time || vehic.delay != 2)
{
v_forward = normalize(v_forward);
v += v_forward * 50;
- fireBullet(this, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+ fireBullet(this, weaponentity, v, v_forward, autocvar_g_vehicle_spiderbot_minigun_spread, autocvar_g_vehicle_spiderbot_minigun_solidpenetration,
autocvar_g_vehicle_spiderbot_minigun_damage, autocvar_g_vehicle_spiderbot_minigun_force, DEATH_VH_SPID_MINIGUN.m_id, 0);
sound (gun, CH_WEAPON_A, SND_UZI_FIRE, VOL_BASE, ATTEN_NORM);
else
vehicles_regen(vehic, vehic.cnt, vehicle_ammo1, autocvar_g_vehicle_spiderbot_minigun_ammo_max,
autocvar_g_vehicle_spiderbot_minigun_ammo_regen_pause,
- autocvar_g_vehicle_spiderbot_minigun_ammo_regen, frametime, false);
+ autocvar_g_vehicle_spiderbot_minigun_ammo_regen, dt, false);
spiderbot_rocket_do(vehic);
if(vehic.vehicle_flags & VHF_SHIELDREGEN)
- vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, frametime, true);
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_shield, autocvar_g_vehicle_spiderbot_shield, autocvar_g_vehicle_spiderbot_shield_regen_pause, autocvar_g_vehicle_spiderbot_shield_regen, dt, true);
if(vehic.vehicle_flags & VHF_HEALTHREGEN)
- vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, frametime, false);
+ vehicles_regen(vehic, vehic.dmg_time, vehicle_health, autocvar_g_vehicle_spiderbot_health, autocvar_g_vehicle_spiderbot_health_regen_pause, autocvar_g_vehicle_spiderbot_health_regen, dt, false);
PHYS_INPUT_BUTTON_ATCK(this) = PHYS_INPUT_BUTTON_ATCK2(this) = false;
//this.vehicle_ammo2 = vehic.tur_head.frame;
{
vector spot;
- FOREACH_ENTITY_ENT(owner, this.owner,
+ IL_EACH(g_projectiles, it.owner == this.owner && it.classname == "spiderbot_rocket",
{
- if(it.classname != "spiderbot_rocket") continue;
it.realowner = this.owner;
it.owner = NULL;
});