]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/vehicles/vehicle/spiderbot_weapons.qc
Merge branch 'master' into Mario/intrusive_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / vehicles / vehicle / spiderbot_weapons.qc
index 27177019ef8f3a398106f2d6346991099fb0d02d..5f7a2c31c8a928cbbc5efec1d99e869a0c01a6fc 100644 (file)
@@ -48,21 +48,18 @@ void spiderbot_rocket_guided(entity this)
 
 void spiderbot_guide_release(entity this)
 {
-    entity rkt;
-    rkt = findchainentity(realowner, this.owner);
-    if(!rkt)
-        return;
-
-    crosshair_trace(this.owner);
-    while(rkt)
+    bool donetrace = false;
+    IL_EACH(g_projectiles, it.realowner == this.owner && getthink(it) == spiderbot_rocket_guided,
     {
-        if(getthink(rkt) == spiderbot_rocket_guided)
+        if(!donetrace) // something exists, let's trace!
         {
-            rkt.pos1 = trace_endpos;
-            setthink(rkt, spiderbot_rocket_unguided);
+            donetrace = true;
+            crosshair_trace(this.owner);
         }
-        rkt = rkt.chain;
-    }
+
+        it.pos1 = trace_endpos;
+        setthink(it, spiderbot_rocket_unguided);
+    });
 }
 
 float spiberbot_calcartillery_flighttime;
@@ -140,7 +137,7 @@ vector spiberbot_calcartillery(vector org, vector tgt, float ht)
 }
 
 void spiderbot_rocket_do(entity this)
-{;
+{
     vector v;
     entity rocket = NULL;
 
@@ -196,7 +193,7 @@ void spiderbot_rocket_do(entity this)
             float _dist = (random() * autocvar_g_vehicle_spiderbot_rocket_radius) + vlen(v - trace_endpos);
             _dist -= (random() * autocvar_g_vehicle_spiderbot_rocket_radius) ;
             rocket.nextthink  = time + (_dist / autocvar_g_vehicle_spiderbot_rocket_speed);
-            setthink(rocket, vehicles_projectile_explode);
+            setthink(rocket, vehicles_projectile_explode_think);
 
             if(PHYS_INPUT_BUTTON_ATCK2(this.owner) && this.tur_head.frame == 1)
                 this.wait = -10;
@@ -232,7 +229,7 @@ void spiderbot_rocket_do(entity this)
             float h2 = 0.75 * vlen(rocket.pos1 - v);
 
             rocket.velocity  = spiberbot_calcartillery(v, rocket.pos1, ((h1 < h2) ? h1 : h2));
-            rocket.movetype  = MOVETYPE_TOSS;
+            set_movetype(rocket, MOVETYPE_TOSS);
             rocket.gravity   = 1;
             //setthink(rocket, spiderbot_rocket_artillery);
         break;