ATTRIB(Vehicle, mins, vector, '-0 -0 -0')
/** vehicle hitbox size */
ATTRIB(Vehicle, maxs, vector, '0 0 0')
+ /** vehicle 3rd person view offset */
+ ATTRIB(Vehicle, view_ofs, vector, '0 0 0')
+ /** vehicle 3rd person view distance */
+ ATTRIB(Vehicle, height, float, 0)
/** (BOTH) setup vehicle data */
METHOD(Vehicle, vr_setup, void(Vehicle)) { }