-#include "unit/all.qh"
-
-#include "vehicles_include.qc"
-
-// VEHICLE PLUGIN SYSTEM
-entity vehicle_info[VEH_MAXCOUNT];
-entity dummy_vehicle_info;
-
-void vehicles_common_initialize()
-{
-#ifdef CSQC
- precache_model("models/vehicles/bomblet.md3");
- precache_model("models/vehicles/clusterbomb.md3");
- precache_model("models/vehicles/clusterbomb_fragment.md3");
- precache_model("models/vehicles/rocket01.md3");
- precache_model("models/vehicles/rocket02.md3");
-
- precache_sound ("vehicles/alarm.wav");
- precache_sound ("vehicles/alarm_shield.wav");
-#endif // CSQC
-#ifdef SVQC
- precache_sound("onslaught/ons_hit2.wav");
- precache_sound("onslaught/electricity_explode.wav");
-
- addstat(STAT_HUD, AS_INT, hud);
- addstat(STAT_VEHICLESTAT_HEALTH, AS_INT, vehicle_health);
- addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
- addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
-
- addstat(STAT_VEHICLESTAT_W2MODE, AS_INT, vehicle_weapon2mode);
-
- addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
- addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
-
- addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
- addstat(STAT_VEHICLESTAT_RELOAD2, AS_INT, vehicle_reload2);
-#endif // SVQC
-}
-
-void register_vehicle(float id, float(float) func, float vehicleflags, vector min_s, vector max_s, string modelname, string headmodelname, string hudmodelname, string headtag, string hudtag, string viewtag, string shortname, string vname)
-{
- entity e;
- vehicle_info[id - 1] = e = spawn();
- e.classname = "vehicle_info";
- e.vehicleid = id;
- e.netname = shortname;
- e.vehicle_name = vname;
- e.vehicle_func = func;
- e.mdl = modelname;
- e.spawnflags = vehicleflags;
- e.mins = min_s;
- e.maxs = max_s;
- e.model = modelname;
- e.head_model = headmodelname;
- e.hud_model = hudmodelname;
- e.tag_head = headtag;
- e.tag_hud = hudtag;
- e.tag_view = viewtag;
-
- #ifndef MENUQC
- vehicles_common_initialize();
- #endif
-}
-float v_null(float dummy) { return 0; }
-void register_vehicles_done()
-{
- dummy_vehicle_info = spawn();
- dummy_vehicle_info.classname = "vehicle_info";
- dummy_vehicle_info.vehicleid = 0; // you can recognize dummies by this
- dummy_vehicle_info.netname = "";
- dummy_vehicle_info.vehicle_name = "Vehicle";
- dummy_vehicle_info.vehicle_func = v_null;
- dummy_vehicle_info.mdl = "";
- dummy_vehicle_info.mins = '-0 -0 -0';
- dummy_vehicle_info.maxs = '0 0 0';
- dummy_vehicle_info.model = "";
- dummy_vehicle_info.head_model = "";
- dummy_vehicle_info.hud_model = "";
-}
-entity get_vehicleinfo(float id)
-{
- entity m;
- if(id < VEH_FIRST || id > VEH_LAST)
- return dummy_vehicle_info;
- m = vehicle_info[id - 1];
- if(m)
- return m;
- return dummy_vehicle_info;
-}
+#include "vehicles.qh"