]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/weapons/all.qc
Merge branch 'master' into terencehill/translate_colors_2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / weapons / all.qc
index 5149c8d4255087304ea127e31bfd47c45edfea45..4eef9e788ad7be9b2570803b99c6551b2d517765 100644 (file)
@@ -4,45 +4,45 @@
 #include "all.qh"
 
 #if defined(CSQC)
-       #include "../../client/defs.qh"
+       #include <client/defs.qh>
        #include "../constants.qh"
        #include "../stats.qh"
-       #include "../../lib/warpzone/anglestransform.qh"
-       #include "../../lib/warpzone/common.qh"
-       #include "../../lib/warpzone/client.qh"
+       #include <lib/warpzone/anglestransform.qh>
+       #include <lib/warpzone/common.qh>
+       #include <lib/warpzone/client.qh>
        #include "../util.qh"
-       #include "../../client/autocvars.qh"
+       #include <client/autocvars.qh>
        #include "../deathtypes/all.qh"
-       #include "../../lib/csqcmodel/interpolate.qh"
+       #include <lib/csqcmodel/interpolate.qh>
        #include "../physics/movetypes/movetypes.qh"
-       #include "../../client/main.qh"
-       #include "../../lib/csqcmodel/cl_model.qh"
+       #include <client/main.qh>
+       #include <lib/csqcmodel/cl_model.qh>
 #elif defined(MENUQC)
 #elif defined(SVQC)
-    #include "../../lib/warpzone/anglestransform.qh"
-    #include "../../lib/warpzone/common.qh"
-    #include "../../lib/warpzone/util_server.qh"
-    #include "../../lib/warpzone/server.qh"
+    #include <lib/warpzone/anglestransform.qh>
+    #include <lib/warpzone/common.qh>
+    #include <lib/warpzone/util_server.qh>
+    #include <lib/warpzone/server.qh>
     #include "../constants.qh"
     #include "../stats.qh"
     #include "../teams.qh"
     #include "../util.qh"
     #include "../monsters/all.qh"
     #include "config.qh"
-    #include "../../server/weapons/csqcprojectile.qh"
-    #include "../../server/weapons/tracing.qh"
-    #include "../../server/t_items.qh"
-    #include "../../server/autocvars.qh"
-    #include "../../server/constants.qh"
-    #include "../../server/defs.qh"
-    #include "../notifications.qh"
+    #include <server/weapons/csqcprojectile.qh>
+    #include <server/weapons/tracing.qh>
+    #include "../t_items.qh"
+    #include <server/autocvars.qh>
+    #include <server/constants.qh>
+    #include <server/defs.qh>
+    #include "../notifications/all.qh"
     #include "../deathtypes/all.qh"
-    #include "../../server/mutators/all.qh"
+    #include <server/mutators/all.qh>
     #include "../mapinfo.qh"
-    #include "../../server/command/common.qh"
-    #include "../../lib/csqcmodel/sv_model.qh"
-    #include "../../server/portals.qh"
-    #include "../../server/g_hook.qh"
+    #include <server/command/common.qh>
+    #include <lib/csqcmodel/sv_model.qh>
+    #include <server/portals.qh>
+    #include <server/g_hook.qh>
 #endif
 #ifndef MENUQC
        #include "calculations.qc"
@@ -134,7 +134,7 @@ string W_NumberWeaponOrder_MapFunc(string s)
 {
        if (s == "0" || stof(s)) return s;
        s = W_UndeprecateName(s);
-       FOREACH(Weapons, it != WEP_Null && it.netname == s, LAMBDA(return ftos(i)));
+       FOREACH(Weapons, it != WEP_Null && it.netname == s, return ftos(i));
        return s;
 }
 string W_NumberWeaponOrder(string order)
@@ -202,10 +202,10 @@ void W_RandomWeapons(entity e, float n)
        for (i = 0; i < n; ++i)
        {
                RandomSelection_Init();
-               FOREACH(Weapons, it != WEP_Null, LAMBDA(
+               FOREACH(Weapons, it != WEP_Null, {
                        if (remaining & (it.m_wepset))
                                RandomSelection_Add(it, 0, string_null, 1, 1);
-               ));
+               });
                Weapon w = RandomSelection_chosen_ent;
                result |= WepSet_FromWeapon(w);
                remaining &= ~WepSet_FromWeapon(w);
@@ -387,7 +387,7 @@ vector shotorg_adjust_values(vector vecs, bool y_is_right, bool visual, int algn
  *   call again with ""
  *   remove the ent
  */
-void CL_WeaponEntity_SetModel(entity this, string name)
+void CL_WeaponEntity_SetModel(entity this, string name, bool _anim)
 {
        if (name == "")
        {
@@ -425,13 +425,13 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        if (!this.weaponchild)
                        {
                                this.weaponchild = new(weaponchild);
-                               make_pure(this.weaponchild);
 #ifdef CSQC
                                this.weaponchild.drawmask = MASK_NORMAL;
                                this.weaponchild.renderflags |= RF_VIEWMODEL;
 #endif
                        }
                        _setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
+                       setsize(this.weaponchild, '0 0 0', '0 0 0');
                        setattachment(this.weaponchild, this, t);
                }
                else
@@ -440,6 +440,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
                        this.weaponchild = NULL;
                }
 
+               setsize(this, '0 0 0', '0 0 0');
                setorigin(this, '0 0 0');
                this.angles = '0 0 0';
                this.frame = 0;
@@ -539,6 +540,7 @@ void CL_WeaponEntity_SetModel(entity this, string name)
 
        // check if an instant weapon switch occurred
        setorigin(this, this.view_ofs);
+       if (!_anim) return;
        // reset animstate now
        this.wframe = WFRAME_IDLE;
        setanim(this, this.anim_idle, true, false, true);