#include "all.qh"
#if defined(CSQC)
- #include "../../client/defs.qh"
+ #include <client/defs.qh>
#include "../constants.qh"
#include "../stats.qh"
- #include "../../lib/warpzone/anglestransform.qh"
- #include "../../lib/warpzone/common.qh"
- #include "../../lib/warpzone/client.qh"
+ #include <lib/warpzone/anglestransform.qh>
+ #include <lib/warpzone/common.qh>
+ #include <lib/warpzone/client.qh>
#include "../util.qh"
- #include "../../client/autocvars.qh"
+ #include <client/autocvars.qh>
#include "../deathtypes/all.qh"
- #include "../../lib/csqcmodel/interpolate.qh"
+ #include <lib/csqcmodel/interpolate.qh>
#include "../physics/movetypes/movetypes.qh"
- #include "../../client/main.qh"
- #include "../../lib/csqcmodel/cl_model.qh"
+ #include <client/main.qh>
+ #include <lib/csqcmodel/cl_model.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../../lib/warpzone/anglestransform.qh"
- #include "../../lib/warpzone/common.qh"
- #include "../../lib/warpzone/util_server.qh"
- #include "../../lib/warpzone/server.qh"
+ #include <lib/warpzone/anglestransform.qh>
+ #include <lib/warpzone/common.qh>
+ #include <lib/warpzone/util_server.qh>
+ #include <lib/warpzone/server.qh>
#include "../constants.qh"
#include "../stats.qh"
#include "../teams.qh"
#include "../util.qh"
#include "../monsters/all.qh"
#include "config.qh"
- #include "../../server/weapons/csqcprojectile.qh"
- #include "../../server/weapons/tracing.qh"
- #include "../../server/t_items.qh"
- #include "../../server/autocvars.qh"
- #include "../../server/constants.qh"
- #include "../../server/defs.qh"
+ #include <server/weapons/csqcprojectile.qh>
+ #include <server/weapons/tracing.qh>
+ #include "../t_items.qh"
+ #include <server/autocvars.qh>
+ #include <server/constants.qh>
+ #include <server/defs.qh>
#include "../notifications.qh"
#include "../deathtypes/all.qh"
- #include "../../server/mutators/all.qh"
+ #include <server/mutators/all.qh>
#include "../mapinfo.qh"
- #include "../../server/command/common.qh"
- #include "../../lib/csqcmodel/sv_model.qh"
- #include "../../server/portals.qh"
- #include "../../server/g_hook.qh"
+ #include <server/command/common.qh>
+ #include <lib/csqcmodel/sv_model.qh>
+ #include <server/portals.qh>
+ #include <server/g_hook.qh>
#endif
#ifndef MENUQC
#include "calculations.qc"
#endif
}
_setmodel(this.weaponchild, W_Model(strcat("v_", name, ".md3")));
+ setsize(this.weaponchild, '0 0 0', '0 0 0');
setattachment(this.weaponchild, this, t);
}
else
this.weaponchild = NULL;
}
+ setsize(this, '0 0 0', '0 0 0');
setorigin(this, '0 0 0');
this.angles = '0 0 0';
this.frame = 0;