X(weaponstartoverride, float)
X(weaponstart, float)
X(weaponthrowable, float)
+#ifdef SVQC
X(reload_ammo, float)
.float reloading_ammo = reload_ammo;
X(reload_time, float)
.float reloading_time = reload_time;
+#endif
#undef X
return g;
}
-#ifdef SVQC
-.entity gunaligns[5];
-#endif
-
.int m_gunalign;
//.int weapon; // current weapon