string W_FixWeaponOrder_AllowIncomplete(entity this, string order);
#endif
+REPLICATE_FIELD(int, cvar_cl_gunalign);
+REPLICATE(cvar_cl_gunalign, int, "cl_gunalign");
+
REPLICATE_FIELD(string, cvar_cl_weaponpriority);
REPLICATE_FIELD(string, cvar_cl_weaponpriorities[10]);
REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);