#pragma once
-#include <common/command/all.qh>
+#include <common/command/_mod.qh>
#include <common/stats.qh>
#include "config.qh"
#include "weapon.qh"
-#ifndef MENUQC
+#ifdef GAMEQC
#include "calculations.qh"
#include <common/models/all.qh>
#endif
weaponorder_byid = strzone(substring(weaponorder_byid, 1, -1));
}
-#ifndef MENUQC
+#ifdef GAMEQC
.entity weaponchild;
.entity exteriorweaponentity;