REGISTER_WEAPON(
/* WEP_##id */ ARC,
/* function */ w_arc,
-/* ammotype */ IT_CELLS,
-/* impulse */ 5,
+/* ammotype */ ammo_cells,
+/* impulse */ 3,
/* flags */ WEP_FLAG_NORMAL,
/* rating */ BOT_PICKUP_RATING_HIGH,
/* model */ "arc",
/* fullname */ _("Arc")
);
-#define ARC_SETTINGS(weapon) \
- WEP_ADD_CVAR(weapon, MO_BOTH, ammo) \
- WEP_ADD_CVAR(weapon, MO_PRI, animtime) \
- WEP_ADD_CVAR(weapon, MO_PRI, damage) \
- WEP_ADD_CVAR(weapon, MO_PRI, falloff_halflifedist) \
- WEP_ADD_CVAR(weapon, MO_PRI, falloff_maxdist) \
- WEP_ADD_CVAR(weapon, MO_PRI, falloff_mindist) \
- WEP_ADD_CVAR(weapon, MO_PRI, force) \
- WEP_ADD_CVAR(weapon, MO_PRI, range) \
- WEP_ADD_CVAR(weapon, MO_PRI, refire) \
- WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
- WEP_ADD_PROP(weapon, reloading_time, reload_time) \
- WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
- WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
+#define ARC_SETTINGS(w_cvar,w_prop) ARC_SETTINGS_LIST(w_cvar, w_prop, ARC, arc)
+#define ARC_SETTINGS_LIST(w_cvar,w_prop,id,sn) \
+ w_cvar(id, sn, BOTH, ammo) \
+ w_cvar(id, sn, PRI, animtime) \
+ w_cvar(id, sn, PRI, damage) \
+ w_cvar(id, sn, PRI, falloff_halflifedist) \
+ w_cvar(id, sn, PRI, falloff_maxdist) \
+ w_cvar(id, sn, PRI, falloff_mindist) \
+ w_cvar(id, sn, PRI, force) \
+ w_cvar(id, sn, PRI, range) \
+ w_cvar(id, sn, PRI, refire) \
+ w_prop(id, sn, float, switchdelay_raise, switchdelay_raise) \
+ w_prop(id, sn, float, switchdelay_drop, switchdelay_drop) \
+ w_prop(id, sn, string, weaponreplace, weaponreplace) \
+ w_prop(id, sn, float, weaponstart, weaponstart) \
+ w_prop(id, sn, float, weaponstartoverride, weaponstartoverride)
#ifndef MENUQC
vector arc_shotorigin[4];
#endif
#ifdef SVQC
-ARC_SETTINGS(arc)
+ARC_SETTINGS(WEP_ADD_CVAR, WEP_ADD_PROP)
void ArcInit();
.vector hook_start, hook_end; // used for beam
.entity arc_beam; // used for beam
float dt, f;
dt = frametime;
- if not(self.owner.items & IT_UNLIMITED_WEAPON_AMMO)
+ if(!(self.owner.items & IT_UNLIMITED_WEAPON_AMMO))
{
if(WEP_CVAR_PRI(arc, ammo))
{
}
case WR_CONFIG:
{
- WEP_CONFIG_SETTINGS(ARC_SETTINGS(arc))
+ ARC_SETTINGS(WEP_CONFIG_WRITE_CVARS, WEP_CONFIG_WRITE_PROPS)
return TRUE;
}
case WR_KILLMESSAGE:
arc_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 2);
arc_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 3);
arc_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_ARC), FALSE, FALSE, 4);
- WEP_SET_PROPS(ARC_SETTINGS(arc), WEP_ARC)
+ ARC_SETTINGS(WEP_SKIPCVAR, WEP_SET_PROP)
}
#endif
#ifdef CSQC