float ammo_amount;
switch(req)
{
- case WR_AIM:
+ case WR_AIM: // WEAPONTODO: rewrite this, it's WAY too complicated for what it should be
{
// aim and decide to fire if appropriate
self.BUTTON_ATCK = bot_aim(WEP_CVAR(devastator, speed), 0, WEP_CVAR(devastator, lifetime), FALSE);
case WR_CONFIG:
{
#define WEP_ADD_CVAR(weapon,mode,name) WEP_CONFIG_WRITE_CVARS(weapon,mode,name)
- #define WEP_ADD_PROP(weapon,prop,name) WEP_CONFIG_WRITE_PROPS(weapon,mode,name)
- ARC_SETTINGS(devastator)
+ #define WEP_ADD_PROP(weapon,prop,name) WEP_CONFIG_WRITE_PROPS(weapon,prop,name)
+ DEVASTATOR_SETTINGS(devastator)
#undef WEP_ADD_CVAR
#undef WEP_ADD_PROP
return TRUE;